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Master of Engineering, Game Business Management

Tutkinto:
Master of Engineering

Tutkintonimike:
Master of Engineering

Laajuus:
60 op

MASTER OF ENGINEERING, GAME BUSINESS MANAGEMENT (MGBE24)
Tunnus
(MGBE24S)
MASTER OF ENGINEERING, GAME BUSINESS MANAGEMENT (MGBE23)
Tunnus
(MGBE23S)
fi
Ilmoittautumisaika

02.10.2023 - 31.10.2023

Ajoitus

01.11.2023 - 31.05.2024

Opintopistemäärä

3 op

Toteutustapa

Lähiopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Englanti
Koulutus
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • Tanja Korhonen
Ryhmät
  • MGB23S
    MGB23S
  • MGBE23S
    MGBE23S

Tavoitteet

Games Now! is an open lecture series on the dominant issues and emerging trends in games. The topics are curated in collaboration with Finnish game industry veterans and our top companies. After completing the course, the student will be familiar with the current trends and issues in the games industry. The student will be able to combine industry information with research topics and produce a research article on a selected topic.

Sisältö

The course content is provided by Aalto University Games Now! (GN!) series.

GN! Lectures online either live or recorded
GN! Podcast
GN! Community

Aika ja paikka

6.11.2023
19.2.2024

Oppimateriaalit

https://gamesnow.aalto.fi/

Opetusmenetelmät

The course content is provided by Aalto University Games Now! (GN!) series.

GN! Lectures online either live or recorded
GN! Podcast
GN! Community

Lisätietoja opiskelijoille

See Reppu https://reppu.kamk.fi/course/view.php?id=720

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

Attended 4 or more GN! Event Days and consistently participated in the GN! Discord server with meaningful posts throughout the course. Completed 6 or more lecture assignments with a strong understanding of the course topics and the ability to describe them in a comprehensive manner. Written an outstanding 2000-3000 word academic paper that thoroughly explored the chosen topic or sub-theme of a lecture. Utilised more than 4 academic references, demonstrating critical thinking and strict compliance with citation and formatting guidelines.

Arviointikriteerit, hyvä (3)

Attended 2-3 GN! Event Days or was moderately active on the GN! Discord server with regular posts. Completed 6 lecture assignments with a good understanding of the course topics and the ability to describe them effectively. Written a solid academic paper of 2000-3000 words, exploring the chosen topic or sub-theme of a lecture. Used at least 2-4 academic references and followed citation and formatting guidelines effectively.

Arviointikriteerit, tyydyttävä (1)

Attended 2 GN! Event Day or was somewhat active on the GN! Discord server, with occasional posts. Completed 6 lecture assignments with a basic understanding of the course topics and some ability to describe them. Written a 2000-3000 word academic paper exploring the chosen topic or sub-theme of a lecture, but lacking depth or critical analysis. Used 2 academic references with some problems of citation and formatting.

Lisätiedot

https://gamesnow.aalto.fi/
https://www.twitch.tv/gamesnowaaltofi

fi
Ilmoittautumisaika

28.08.2023 - 30.11.2023

Ajoitus

23.10.2023 - 29.02.2024

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

2 op

Toteutustapa

Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Englanti
Koulutus
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • OpeX_AMK OpeX_YAMK
  • Tanja Korhonen
Ryhmät
  • MGB23S
    MGB23S
  • MGBE23S
    MGBE23S

Tavoitteet

The aim of this module is to familiarise with the international game business.

Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.

Sisältö

Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations

Aika ja paikka

14.11. 16-18
21.11. 16-18
28.11. 16-18
12.12. 16-18

Oppimateriaalit

Course material is in Reppu.

Opetusmenetelmät

Online lessons, tasks and assignments and quizzes in Reppu.

Harjoittelu- ja työelämäyhteistyö

Visiting lectures from game industry and research.

Tenttien ajankohdat ja uusintamahdollisuudet

Assignments according to schedule in Reppu.

Kansainvälisyys

Visiting lecturer from international partner.

Toteutuksen valinnaiset suoritustavat

Accreditation or agreeing on studification.

Opiskelijan ajankäyttö ja kuormitus

This course is a 5 ECTS course, that means about 135 hours of student work.
8 hours of lectures online.

Sisällön jaksotus

Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:

- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively

Arviointikriteerit, hyvä (3)

All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:

- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality

Arviointikriteerit, tyydyttävä (1)

All learning outcomes/ assessment criteria have been met demonstrating the following attributes:

- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence

Arviointimenetelmät ja arvioinnin perusteet

Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research
data and use information on decision-making and implementation.

Hylätty (0)

Learning outcomes/ assessment criteria has not been met.

Toteutuksen arviointikriteerit, kiitettävä (5)

- Exceptional understanding, exploration, insight, and application of the theories and concepts
learned.
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected
at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively

Toteutuksen arviointikriteerit, hyvä (3-4)

All learning outcomes/ assessment criteria have been met fully at a good or very good standard
demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts
learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some
degree of originality

Toteutuksen arviointikriteerit, tyydyttävä (1-2)

All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex
evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited
evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of
sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on
incomplete or complex evidence

fi
Ilmoittautumisaika

01.01.2024 - 31.07.2024

Ajoitus

01.09.2024 - 15.12.2024

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

3 op

Toteutustapa

Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Suomi
Koulutus
  • Master's Degree in International Business Management
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • Antti Rimpiläinen
  • Tanja Korhonen
Ryhmät
  • TTY23S
    TTY23S
  • MGB23S
    MGB23S
  • LYL23SV
    LYL23SV
  • MGBE23S
    MGBE23S
  • TLY23S
    TLY23S
  • LBY23S
    LBY23S

Tavoitteet

The aim of this course is to increase the knowledge and awareness on possibilities how to boost business performance by using emerging technologies.

The student is able to recognize the development or focus area in the sales or marketing and learn to enhance digital service competence in the organization. Student will have ability to utilize new emerging technologies in the digital context. Student will learn to apply new digital solutions innovatively within their own business field.

Sisältö

Emerging technologies
Future technological trends
Digital ecosystems, their components and architectures
Utilization of intelligent solutions in business context
Change and disruptive innovation
New useful purposes – innovative thinking

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

Student
- analyses the features and concepts of emerging technologies and related future trends in a professional manner and apply theoretical models into practice in an innovative, creative way
* understands the value of technological innovations and is able to apply or develop new business opportunities
* masters and identifies the development areas and enhances digital service competence in the organization as well as creates new digital solutions innovatively
* completes all the required assignments as instructed in a timely manner

Arviointikriteerit, hyvä (3)

Student
- analyses the concepts of emerging technologies and related future trends in a professional manner and is able to apply theoretical models into practice.
* understands the value of technological innovations and is able to evaluate new business opportunities
* identifies the development areas and enhances digital service competence in the organization
* completes all the required assignments as instructed in a timely manner

Arviointikriteerit, tyydyttävä (1)

Student
- analyses the concepts of emerging technologies and related future trends in somewhat professional manner and is able to apply theoretical models into practice with some extend.
* notices the value of different business models in the digital environment and is able to recognise new business opportunities
* Identifies some development areas and understand the elements of digital service competence in the organization
* completes the required assignments as instructed about in timely manner

fi
Ilmoittautumisaika

02.12.2024 - 31.12.2024

Ajoitus

01.01.2025 - 30.05.2025

Opintopistemäärä

5 op

Virtuaaliosuus

3 op

TKI-osuus

2 op

Toteutustapa

40 % Lähiopetus, 60 % Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Englanti
Koulutus
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • Antti Rimpiläinen
  • Master Opex Virtuaali Master Opex Virtuaali
  • Tanja Korhonen
Ryhmät
  • FMGB24S
    FMGB24S
  • MGB24S
    MGB24S
  • MGBE24S
    MGBE24S

Tavoitteet

The aim of this module is to familiarise with the game development project management.

Student is able to understand the importance the role and importance of project management in game development projects. Students is able to apply project management methodologies and frameworks to plan and manage game development projects effectively. Student will acquire knowledge on building and leading high-performing game development teams, fostering effective communication and collaboration. Student will learn to apply critical thinking and problem-solving skills to address challenges and optimize project outcomes in the game development context. Student is able to apply agile methodologies in game development projects, facilitating iterative development and responding to evolving requirements.

Sisältö

Introduction to Game Development Project Management
Game Development Planning and Scope Management
Team Building and Leadership in Game Development
Agile Project Management in Game Development
Game Development Project Execution and Monitoring
Vendor and Outsourcing Management in Game Development
Project Closure and Post-Project Analysis

Oppimateriaalit

Course material is in Reppu.

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level
demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts
learned.
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected
at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively

Arviointikriteerit, hyvä (3)

All learning outcomes/ assessment criteria have been met fully at a good or very good standard
demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts
learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some
degree of originality

Arviointikriteerit, tyydyttävä (1)

All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex
evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited
evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of
sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on
incomplete or complex evidence

fi
Ilmoittautumisaika

01.08.2024 - 31.12.2024

Ajoitus

01.01.2025 - 15.05.2025

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

TKI-osuus

3 op

Toteutustapa

Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Englanti
Koulutus
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • Master Opex Virtuaali Master Opex Virtuaali
Ryhmät
  • MGB24S
    MGB24S
  • MGBE24S
    MGBE24S

Tavoitteet

Games Now! is an open lecture series on the dominant issues and emerging trends in games. The topics are curated in collaboration with Finnish game industry veterans and our top companies. After completing the course, the student will be familiar with the current trends and issues in the games industry. The student will be able to combine industry information with research topics and produce a research article on a selected topic.

Sisältö

The course content is provided by Aalto University Games Now! (GN!) series.

GN! Lectures online either live or recorded
GN! Podcast
GN! Community

Oppimateriaalit

https://gamesnow.aalto.fi/

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

Attended 4 or more GN! Event Days and consistently participated in the GN! Discord server with meaningful posts throughout the course. Completed 6 or more lecture assignments with a strong understanding of the course topics and the ability to describe them in a comprehensive manner. Written an outstanding 2000-3000 word academic paper that thoroughly explored the chosen topic or sub-theme of a lecture. Utilised more than 4 academic references, demonstrating critical thinking and strict compliance with citation and formatting guidelines.

Arviointikriteerit, hyvä (3)

Attended 2-3 GN! Event Days or was moderately active on the GN! Discord server with regular posts. Completed 6 lecture assignments with a good understanding of the course topics and the ability to describe them effectively. Written a solid academic paper of 2000-3000 words, exploring the chosen topic or sub-theme of a lecture. Used at least 2-4 academic references and followed citation and formatting guidelines effectively.

Arviointikriteerit, tyydyttävä (1)

Attended 2 GN! Event Day or was somewhat active on the GN! Discord server, with occasional posts. Completed 6 lecture assignments with a basic understanding of the course topics and some ability to describe them. Written a 2000-3000 word academic paper exploring the chosen topic or sub-theme of a lecture, but lacking depth or critical analysis. Used 2 academic references with some problems of citation and formatting.

Lisätiedot

https://gamesnow.aalto.fi/
https://www.twitch.tv/gamesnowaaltofi

fi
Ilmoittautumisaika

01.01.2024 - 30.09.2024

Ajoitus

01.09.2024 - 13.10.2024

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

3 op

Toteutustapa

Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Suomi
Koulutus
  • Master's Degree in International Business Management
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • Ruey Komulainen
Ryhmät
  • MGB23S
    MGB23S
  • MGBE23S
    MGBE23S
  • LBY23S
    LBY23S

Arviointiasteikko

0 - 5

fi
Ilmoittautumisaika

01.08.2024 - 31.12.2025

Ajoitus

01.01.2025 - 31.12.2026

Opintopistemäärä

30 op

Toteutustapa

Lähiopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Suomi
Koulutus
  • Master's Degree in International Business Management
  • Master of Engineering, Game Business Management
  • Master’s Degree in Game Business Management
Opettaja
  • Antti Rimpiläinen
  • Jaana Lappalainen
  • Outi Lundahl
  • Kawtar Ghafel
  • Tanja Korhonen
  • Tommi Kyllönen
  • Maarit Vuorinen
  • Tomasz Potocki
Ryhmät
  • MGB24S
    MGB24S
  • MGBE24S
    MGBE24S
  • LBY24S
    LBY24S

Arviointiasteikko

0 - 5

fi
Ilmoittautumisaika

02.08.2024 - 31.10.2024

Ajoitus

01.09.2024 - 15.12.2024

Opintopistemäärä

5 op

Virtuaaliosuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Suomi
Koulutus
  • Master of Engineering, Game Business Management
Opettaja
  • Katri Takala
Ryhmät
  • MGB24S
    MGB24S
  • MGBE24S
    MGBE24S
  • LBY24S
    LBY24S

Arviointiasteikko

0 - 5

fi
Ilmoittautumisaika

01.08.2024 - 31.12.2024

Ajoitus

13.01.2025 - 15.05.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

4 op

Toteutustapa

Etäopetus

Yksikkö

KAMK Master School

Opetuskielet
  • Suomi
Koulutus
  • Master of Engineering, Game Business Management
  • Master's Degree in Global Business Management
Opettaja
  • Antti Rimpiläinen
  • Master Opex Virtuaali Master Opex Virtuaali
  • Tanja Korhonen
Ryhmät
  • TTY23S
    TTY23S
  • FMGB24S
    FMGB24S
  • TLY23S
    TLY23S
  • MGB24S
    MGB24S
  • MGBE24S
    MGBE24S

Tavoitteet

After completing the course, the student will be familiar with the stages of software production and the basic concepts of the field. The student will have the ability to understand the different roles in the software production process and knowledge of software production methods and tools. The student will be able to describe the management and operational aspects of a software company or team.

Understand the characteristics of the software business and the basics of the earning and business models. Understand the importance of customer orientation in the development of a software product

Sisältö

The course consists of two main topics: software production and software business.

Key content areas:
- Concepts and methods of software production
- software production stages and tools
- software production roles and management characteristics
- software business as an industry
- Software business activities, earning and business models
- customer orientation in software product development

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The student has a broad command of the concepts of software production and business. The student will describe in depth the different roles in the software production process and will demonstrate a broad knowledge of software production methods and tools. The student will be able to design and develop aspects of the management and operation of a software company or team.

The student will have a broad understanding of the specificities of the software business and the basics of the earning and business models. They will be able to describe and analyse the importance of customer orientation in the development of a software product.

The student will be able to analyse in depth the software production process of an organisation and produce a comprehensive plan for the development of software production or business, drawing on a wide range of literature (including international literature).

Arviointikriteerit, hyvä (3)

The student has a good command of the concepts of software production and business. The student describes the different roles in the software production process and demonstrates a good knowledge of software production methods and tools. The student will be able to design aspects of the management and operation of a software company or team.

The student will be familiar with the specificities of the software business and the basics of earning and business models. They will be able to describe the importance of customer orientation in the development of a software product.

The student will be able to describe the software production process in an organisation and produce a structured plan for the development of software production or business, drawing on relevant literature (including international sources).

Arviointikriteerit, tyydyttävä (1)

The student knows the basic concepts of software production and business. The student identifies the different roles in the software production process and demonstrates knowledge of software production methods and tools. The student will be able to describe the management and operational aspects of a software company or team.

The student will identify the characteristics of the software business and the basics of the earning and business models. The student will be able to identify the importance of customer orientation in the development of a software product.

The student will be able to describe part of an organisation's software production process and produce a concise plan for the development of software production or business, drawing in part on relevant source literature.