3D Graphics and Animation (5cr)
Course unit code: C-10065-TT00GX55
General information
- Credits
- 5 cr
- Teaching language
- English
- Institution
- Metropolia University of Applied Sciences
Objective
After completing the course, the student will be able to:
- create 3D models for use in visualization and game design
- know basics about 3D animations and how to create them
Content
- understands the basics of the Blender interface and can navigate in 3D space
- can move, rotate, and scale 3D objects
- can create 3D models for various purposes
- uses common tools in Edit Mode
- produces a simple animation
- navigates an AI-based modeling program
- understands the key functions for creating a desired model in 3DF Zephyr
- produces a 3D model from photographs they have taken
Assessment criteria, approved/failed
Assessment scale: pass / fail
To pass the course and receive credits, you must complete at least 80% of the course assignments. The course is divided into modules.
Assessment does not emphasize the visual or graphical appeal of the work, but rather the technical understanding and execution of the tasks. All sections are weighted equally in the grading. The course is assessed on a Pass – Revision required -scale. One ECTS credit corresponds to approximately 27 hours of student workload. Effort is also taken into account in the assessment, so submitting your work is strongly recommended, even if something in your submission does not work exactly as intended!