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INFORMATION AND COMMUNICATION TECHNOLOGY DEGREE GAME TECHNOLOGY (2019): TTV19SP

Code: TTV19SP

Degree title
Bachelor of Engineering (AMK)
Credits
240 ects
Duration
4 years (240 cr)
Start semester
Autumn 2019
Teaching language
Finnish

Descriptions

The degrees lead to a university of applied sciences Bachelor’s degree in Engineering allowing graduates to use the title Engineer (UAS). The studies are worth 210 credits and take approx.4 years to complete.

GAME TECHNOLOGY
In the Game Technology major students will specialise in software design and the main focus of the studies lies in programming 3D real-time graphics, game engines, and embedded systems. Studying is mainly project-oriented. In project studies the students will carry out game projects based on the needs of working or the students’ own interests.

Further information

Peliteknologian koulutuksesta valmistuu ohjelmistoalan asiantuntijoita, jotka osaavat soveltaa osaamistaan pelialan lisäksi monilla muillakin teollisuuden aloilla. Opiskelijat saavat koulutuksessa valmiudet alan asiantuntijatehtäviin sekä yrittäjyyteen.

Show study timings by semester, study year or period

Code Name Credits (cr) 2019-2020 2020-2021 2021-2022 2022-2023 Autumn 2019 Spring 2020 Autumn 2020 Spring 2021 Autumn 2021 Spring 2022 Autumn 2022 Spring 2023 1. / 2019 2. / 2019 3. / 2020 4. / 2020 1. / 2020 2. / 2020 3. / 2021 4. / 2021 1. / 2021 2. / 2021 3. / 2022 4. / 2022 1. / 2022 2. / 2022 3. / 2023 4. / 2023
Total 240

yhteiset kompetenssit,AMK

Osaamisen kuvaus, ammattikorkeakoulututkinto

1. LEARNING SKILLS

Our students are able to
•assess and develop their competence and learning methods
•critically acquire, process and evaluate knowledge and information
•take responsibility for learning and sharing learning in their groups

Technical Communication
ICT Swedish
An Introduction to Programming
Object Oriented Programming
Introduction to Game Engine Programming
Introduction to Data Processing
Developing a Commercial Game Application I
Thesis
Practical Training
2. ETHICAL COMPETENCE

Our students are able to
•take responsibility for their own work and its impacts
•work according to the professional ethical principles of their discipline/field
•take different bodies, organisations, professionals, stakeholders, interest groups and individuals into account in their work
•apply the principles of equality
•apply the principles sustainable development
•engage in social debate based on acquired competence and knowledge of ethical values.

No attached course units

3. WORK COMPETENCE

Our students are able to
•work as a member of the work community and promote wellbeing
•execute their duties in work based situations that require communication and interaction
•use information and communication technology to do their work
•create personal work related contacts and operate in networks
•make dcisions in unpredictable situations
•work in management and work independently as a specialist/expert
•set up a business or enterprise

Technical Communication
Projects 2
Introduction to Game Production
Customer Oriented Marketing
Contract and Corporate Law
Leadership
Management Accounting
Business Planning
Thesis
Practical Training
4. INNOVATION COMPETENCE

Our students are able to
•engage in creative problem solving and developing work practices
•work in projects
•implement research and development projects while applying the current knowledge and methods of their disciplines
•find customer-oriented, sustainable and profitable solutions

Projects 2
Serious Game Technologies and Applications
Basics of Serious Games
JA Start Up Program
Entrepreneurship in Practice: Special area
Thesis
Practical Training
5. INTERNATIONAL COMPETENCE

Our students are able to
•adopt the language skills needed in their work and field and to develop professional competence
•work proactively and in cooperation with people from different cultures
•take the impacts and opportunities of internationalisation into account in their work

ICT Swedish
Not grouped
Intercultural Communication
Technical English I
Technical English II
Algebra
Geometry
Differential and Integral Calculus
Physics 1
Physics 2
Technology project 1
Technology project 2
Advanced project studies
Software Development Process, Version Management and Testing
Digital Engineering
Digital Technology, Laboratory
Project studies 1
Microcontroller Technology
Analogical Electronics, Basics
C++ Programming
C++ ohjelmointi 2
User Interface Design and Programming
Game Culture
Graphics Engine Programming
Programming Mobile Games
Data Structures and Algorithms
Databases Basics and Database Programming
Projects 3
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Mathematics for Game Programmers
Games and Simulation Physics
Projektiopinnot 4
Simulator Device Technology
Producing Simulated Effects
Network Game Programming
New User Interfaces and Solutions
System Programming
Smart Solutions I
Business Basics
Embedded Python Programming - H2C
Web application development
Linux OS
Elements of AI
Python programming
Building AI
Data analytics and business intelligence
Web application development
Windows Server Environment
Linux
Server virtualisation
International Game Development Studies 1
Introduction to Game Design
Basics of 2D Game Graphics
Introduction to 3D modeling
Game Sounds and Sound Editing
Game Testing
Developing a Commercial Game Application
ICT summer project I
ICT summer project II
ICT summer project III
International Game Development Studies 2

Opintotyyppi_AMK

1. Perusopinnot
Technical Communication
ICT Swedish
Games and Simulation Physics
Business Basics
2. Ammattiopinnot
An Introduction to Programming
Object Oriented Programming
Software Development Process, Version Management and Testing
Projects 2
Introduction to Game Production
Introduction to Game Engine Programming
Graphics Engine Programming
Programming Mobile Games
Data Structures and Algorithms
Databases Basics and Database Programming
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Serious Game Technologies and Applications
Simulator Device Technology
Producing Simulated Effects
Network Game Programming
New User Interfaces and Solutions
3. Vaihtoehtoiset ammattiopinnot
Windows Server Environment
Linux
Server virtualisation
Customer Oriented Marketing
Contract and Corporate Law
Leadership
Management Accounting
Business Planning
4. Harjoittelu
Practical Training
5. Opinnäytetyö
Thesis
6. Vapaasti valittavat opinnot
Introduction to Data Processing
Basics of Serious Games
Developing a Commercial Game Application I
JA Start Up Program
Entrepreneurship in Practice: Special area
Not grouped
Intercultural Communication
Technical English I
Technical English II
Algebra
Geometry
Differential and Integral Calculus
Physics 1
Physics 2
Technology project 1
Technology project 2
Advanced project studies
Digital Engineering
Digital Technology, Laboratory
Project studies 1
Microcontroller Technology
Analogical Electronics, Basics
C++ Programming
C++ ohjelmointi 2
User Interface Design and Programming
Game Culture
Projects 3
Mathematics for Game Programmers
Projektiopinnot 4
System Programming
Smart Solutions I
Embedded Python Programming - H2C
Web application development
Linux OS
Elements of AI
Python programming
Building AI
Data analytics and business intelligence
Web application development
International Game Development Studies 1
Introduction to Game Design
Basics of 2D Game Graphics
Introduction to 3D modeling
Game Sounds and Sound Editing
Game Testing
Developing a Commercial Game Application
ICT summer project I
ICT summer project II
ICT summer project III
International Game Development Studies 2

TTV17SP_2017_kompetenssit

1.Matemaattis-luonnontieteellinen osaaminen

-kykenee loogis?matemaattiseen ajatteluun
-osaa soveltaa matemaattisia periaatteita, menetelmiä ja työkaluja sekä fysiikan lainalaisuuksia teknisessä ongelmanratkaisussa

Artificial Intelligence in Games
Games and Simulation Physics
Thesis
Practical Training
2.Laitetekninen osaaminen

-tuntee sähkötekniikan ja elektroniikan perusteet
-tuntee tietokoneen laitearkkitehtuurin ja ydinkomponenttien toimintaperiaatteen
-ymmärtää sulautettujen järjestelmien roolin digitalisaation mahdollistajina

Simulator Device Technology
Producing Simulated Effects
Windows Server Environment
Server virtualisation
Thesis
Practical Training
3.Tietoverkko-osaaminen

-ymmärtää IP-pohjaisten tietoverkkojen ja niiden aktiivilaitteiden toiminnan
-osaa toteuttaa ja ylläpitää yksinkertaisia verkkoja
-ymmärtää tietoturvan merkityksen ja tunnistaa keskeiset tietoturvaan liittyvät uhkatekijät

Windows Server Environment
Linux
Server virtualisation
Thesis
Practical Training
4.Ohjelmistotekninen osaaminen

-ymmärtää ohjelmoinnin logiikan, osaa tulkita ohjelmakoodia ja hyödyntää ohjelmointia ongelmanratkaisussa
-tuntee oliosuunnittelun ja -ohjelmoinnin perusteet
-hallitsee tietokantojen suunnittelun ja toteutuksen perusteet
-ymmärtää käytettävyyden periaatteita ja osaa toteuttaa käyttöliittymiä

An Introduction to Programming
Object Oriented Programming
Software Development Process, Version Management and Testing
Projects 2
Introduction to Game Engine Programming
Graphics Engine Programming
Programming Mobile Games
Data Structures and Algorithms
Databases Basics and Database Programming
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Serious Game Technologies and Applications
Simulator Device Technology
Producing Simulated Effects
Network Game Programming
New User Interfaces and Solutions
Introduction to Data Processing
Basics of Serious Games
Developing a Commercial Game Application I
Thesis
Practical Training
5.ICT-liiketoimintaosaaminen

-tuntee kannattavan liiketoiminnan edellytykset sekä taloudellisen suunnittelun ja ohjauksen tärkeimmät työkalut
-ymmärtää ICT-alan arvotuotantoketjun sekä oman panoksensa merkityksen osana yrityksen toiminnan kannattavuutta

Projects 2
Introduction to Game Production
Business Basics
Customer Oriented Marketing
Contract and Corporate Law
Leadership
Management Accounting
Business Planning
Basics of Serious Games
Developing a Commercial Game Application I
JA Start Up Program
Entrepreneurship in Practice: Special area
Thesis
Practical Training
6.ICT-sovellusalan osaaminen

-tuntee oman sovellusalansa teoreettiseen perustan
-osaa etsiä, tarkastella kriittisesti sekä yhdistellä ja soveltaa alansa viimeisintä teknistä tietämystä
-ymmärtää ICT:n ja oman sovellusalansa merkityksen yhteiskunnan ja organisaatioiden kehityksen
mahdollistajana
-osaa hyödyntää alan uusia teknologioita nopeasti ja soveltaa niitä luovasti työelämässä
-huomioi toiminnassaan kestävän kehityksen periaatteet

Software Development Process, Version Management and Testing
Projects 2
Introduction to Game Engine Programming
Graphics Engine Programming
Programming Mobile Games
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Serious Game Technologies and Applications
Simulator Device Technology
Producing Simulated Effects
Network Game Programming
New User Interfaces and Solutions
Developing a Commercial Game Application I
Thesis
Practical Training
Not grouped
Technical Communication
ICT Swedish
Intercultural Communication
Technical English I
Technical English II
Algebra
Geometry
Differential and Integral Calculus
Physics 1
Physics 2
Technology project 1
Technology project 2
Advanced project studies
Digital Engineering
Digital Technology, Laboratory
Project studies 1
Microcontroller Technology
Analogical Electronics, Basics
C++ Programming
C++ ohjelmointi 2
User Interface Design and Programming
Game Culture
Projects 3
Mathematics for Game Programmers
Projektiopinnot 4
System Programming
Smart Solutions I
Embedded Python Programming - H2C
Web application development
Linux OS
Elements of AI
Python programming
Building AI
Data analytics and business intelligence
Web application development
International Game Development Studies 1
Introduction to Game Design
Basics of 2D Game Graphics
Introduction to 3D modeling
Game Sounds and Sound Editing
Game Testing
Developing a Commercial Game Application
ICT summer project I
ICT summer project II
ICT summer project III
International Game Development Studies 2

Code Name Credits (cr)
TTV19SP-1000
LANGUAGE AND COMMUNICATION SKILLS

(Choose all )

13
TTPV018 Technical Communication 3
TTPV016 ICT Swedish 3
TT00BT25 Intercultural Communication 3
TT00BJ75 Technical English I 2
TT00BJ77 Technical English II 2
TTV19SP-1027
STUDIES IN MATHEMATICS AND THE NATURAL SCIENCES

(Choose all )

16
TTV19SP-1028
MATHEMATICS

(Choose all )

10
TTPM007 Algebra 3
TTPM008 Geometry 3
TT00BS42 Differential and Integral Calculus 4
TTV19SP-1029
PHYSICS

(Choose all )

6
TTPF006 Physics 1 3
TT00BM00 Physics 2 3
TTV19SP-1025
DATA SYSTEMS

(Choose all )

15
TT00BL28 Technology project 1 5
TT00BL29 Technology project 2 5
TT00BL30 Advanced project studies 5
TTV19SP-1005
PROGRAMMING

(Choose all )

9
TTAO006 An Introduction to Programming 3
TTAO007 Object Oriented Programming 3
TTAE007 Software Development Process, Version Management and Testing 3
TTV19SP-1026
INTELLIGENT SYSTEMS

(Choose all )

26
TT00BM02 Digital Engineering 3
TT00BB42 Digital Technology, Laboratory 2
TT00BM03 Project studies 1 5
TT00BM04 Microcontroller Technology 5
TT00BB45 Analogical Electronics, Basics 2
TT00BB46 C++ Programming 4
TT00BT69 C++ ohjelmointi 2 2
TT00BB47 User Interface Design and Programming 3
TTV19SP-1007
GAME ENGINES

(Choose all )

27
TT00BB76 Projects 2 6
TTAE009 Introduction to Game Production 3
TT00BE12 Game Culture 3
TTAE008 Introduction to Game Engine Programming 3
TTAN011 Graphics Engine Programming 3
TTAN013 Programming Mobile Games 3
TTAN014 Data Structures and Algorithms 3
TT00BB52 Databases Basics and Database Programming 3
TTV19SP-1008
GAME TECHNOLOGY EXPERTISE

(Choose all )

29
TT00BM21 Projects 3 10
TTAN012 Programming Real Time Graphics 3
TTAP013 Game Programming 3
TTAP012 Artificial Intelligence in Games 3
TT00BM23 Mathematics for Game Programmers 5
TTPF009 Games and Simulation Physics 5
TTV19SP-1009
APPLICATIONS IN SPORTS AND WELLBEING

(Choose all )

30
TT00BM22 Projektiopinnot 4 4
TTVG002 Serious Game Technologies and Applications 3
TTVI002 Simulator Device Technology 3
TTVI004 Producing Simulated Effects 3
TTAW004 Network Game Programming 3
TT00BB58 New User Interfaces and Solutions 3
TT00BM28 System Programming 3
TK00BJ16 Smart Solutions I 5
YY00BD89 Business Basics 3
TTV19SP-1011
OPTIONAL PROFESSIONAL STUDIES

(Choose one )

15
TTV19SP-1033
SMART SYSTEMS

(Choose all )

15
TT00BZ68 Embedded Python Programming - H2C 5
TT00BW60 Web application development 5
TT00CB44 Linux OS 5
TTV19SP-1034
Data Analytics, Artificial Intelligence and Web-Applications

(Choose all )

15
TT00BX17 Elements of AI 2
TT00BS09 Python programming 3
TT00CB54 Building AI 2
TT00CB55 Data analytics and business intelligence 3
TT00BW60 Web application development 5
TTV19SP-1013
DATACENTER OPINNOT

(Choose all )

15
TT00BD80 Windows Server Environment 5
TT00BD41 Linux 5
TK00BA68 Server virtualisation 5
TTV19SP-1015
BUSINESS COMPETENCE

(Choose all )

15
TT00BF55 Customer Oriented Marketing 3
TT00BF52 Contract and Corporate Law 3
TT00BF53 Leadership 3
TT00BF54 Management Accounting 3
LT00BF29 Business Planning 3
TTV19SP-1016
INTERNATIONAL GAME TECHNOLOGY STUDIES

(Choose all )

15
TT00BD83 International Game Development Studies 1 15
TTV19SP-1022
Pelikehitys

(Choose all )

15
KTAD035 Introduction to Game Design 3
KTAD032 Basics of 2D Game Graphics 3
KTAD034 Introduction to 3D modeling 3
KTWT115 Game Sounds and Sound Editing 3
TT00BE13 Game Testing 3
TTV19SP-1017
FREE-CHOICE STUDIES

(Choose ects: 15 )

15
TYW165 Introduction to Data Processing 2
WV00BE23 Basics of Serious Games 5
TYW137 Developing a Commercial Game Application I 10
KTWT228 Developing a Commercial Game Application 15
TT00BW54 ICT summer project I 5
TT00BW56 ICT summer project II 5
TT00BW57 ICT summer project III 5
TTV19SP-1018
YRITTÄJYYSOPINNOT 2

(Choose all )

15
KLVY188 JA Start Up Program 10
LT00BF31 Entrepreneurship in Practice: Special area 5
TTV19SP-1019
INTERNATIONAL GAME TECHNOLOGY STUDIES 2

(Choose all )

15
TT00BD84 International Game Development Studies 2 15
TTV19SP-1020
THESIS

(Choose all )

15
TTOO001 Thesis 15
TTV19SP-1021
PRACTICAL TRAINING

(Choose all )

30
TTHH001 Practical Training 30

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

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