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Game Programming IILaajuus (3 op)

Tunnus: KTVP061

Laajuus

3 op

Osaamistavoitteet

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Sisältö

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Arviointikriteerit, hyvä (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

fi
Ilmoittautumisaika

02.12.2021 - 31.01.2022

Ajoitus

01.01.2022 - 31.07.2022

Opintopistemäärä

3 op

Toteutustapa

Lähiopetus

Yksikkö

Teknologia

Opetuskielet
  • Suomi
Koulutus
  • Tietojenkäsittelyn koulutus
Opettaja
  • Mikko Romppainen
Ryhmät
  • TTK20SPRaahe
    TTK20SPRaahe

Tavoitteet

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Sisältö

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Arviointikriteerit, hyvä (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

Esitietovaatimukset

Game Programming I

fi
Ilmoittautumisaika

01.12.2021 - 31.01.2022

Ajoitus

01.01.2022 - 31.07.2022

Opintopistemäärä

3 op

Toteutustapa

Lähiopetus

Yksikkö

Teknologia

Opetuskielet
  • Suomi
Koulutus
  • Tietojenkäsittelyn koulutus
Opettaja
  • Mikko Romppainen
Ryhmät
  • TTK20SPO
    TTK20SPO
  • TTK20SP
    TTK20SP

Tavoitteet

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Sisältö

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Arviointikriteerit, hyvä (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

Esitietovaatimukset

Game Programming I