Game Programming IILaajuus (3 cr)
Code: KTVP061
Credits
3 op
Objective
Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.
Content
Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Enrollment
02.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK20SPRaaheTTK20SPRaahe
Objective
Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.
Content
Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Prerequisites
Game Programming I
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK20SPOTTK20SPO
-
TTK20SPTTK20SP
Objective
Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.
Content
Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Prerequisites
Game Programming I