Mathematics for Game Programmers (3 cr)
Code: KTVP053-3011
General information
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTK23SPOTTK23SPO
- 26.08.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 27.08.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 02.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 03.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 09.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 10.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 16.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 17.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 23.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 24.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 30.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 01.10.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 07.10.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 28.10.2024 10:00 - 11:30, Mathematics for Game Programmers KTVP053-3011
Objective
Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.
Content
Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.