Mathematics for Game Programmers (3 op)
Toteutuksen tunnus: KTVP053-3011
Toteutuksen perustiedot
Ilmoittautumisaika
19.08.2024 - 22.09.2024
Ajoitus
01.08.2024 - 31.12.2024
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Simo Määttä
- Mikko Romppainen
Ryhmät
-
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- 26.08.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 27.08.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 02.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 03.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 09.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 10.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 16.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 17.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 23.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 24.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 30.09.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 01.10.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 07.10.2024 14:15 - 15:45, Mathematics for Game Programmers KTVP053-3011
- 28.10.2024 10:00 - 11:30, Mathematics for Game Programmers KTVP053-3011
Tavoitteet
Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.
Sisältö
Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course.