Skip to main content

Serious Game Technologies and ApplicationsLaajuus (3 cr)

Code: TTVG002

Credits

3 op

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Arviointikriteerit, kiitettävä (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Arviointikriteerit, tyydyttävä (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

en
Enrollment

02.07.2024 - 31.07.2024

Timing

01.08.2024 - 27.10.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Niko Kinnunen
Groups
  • TTV22SP
    TTV22SP

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Arviointikriteerit, tyydyttävä (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Niko Kinnunen
Groups
  • TTV21SP
    TTV21SP

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Arviointikriteerit, tyydyttävä (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 30.10.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Niko Kinnunen
Groups
  • TTV20SP
    TTV20SP

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Arviointikriteerit, tyydyttävä (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.