Master of Engineering, Game Business Management
MASTER OF ENGINEERING, GAME BUSINESS MANAGEMENT (MGBE25S)
MASTER OF ENGINEERING, GAME BUSINESS MANAGEMENT (MGBE24)
MASTER OF ENGINEERING, GAME BUSINESS MANAGEMENT (MGBE23)
Ilmoittautumisaika
01.01.2024 - 31.08.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Paikat
0 - 5
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Tanja Korhonen
Ryhmät
-
TTY23STTY23S
-
MGB23SMGB23S
-
LYL23SVLYL23SV
-
MGBE23SMGBE23S
-
TLY23STLY23S
-
LBY23SLBY23S
Tavoitteet
The aim of this course is to increase the knowledge and awareness on possibilities how to boost business performance by using emerging technologies.
The student is able to recognize the development or focus area in the sales or marketing and learn to enhance digital service competence in the organization. Student will have ability to utilize new emerging technologies in the digital context. Student will learn to apply new digital solutions innovatively within their own business field.
Sisältö
Emerging technologies
Future technological trends
Digital ecosystems, their components and architectures
Utilization of intelligent solutions in business context
Change and disruptive innovation
New useful purposes – innovative thinking
Aika ja paikka
Course material is in Reppu
Live lectures
3.9.
Oppimateriaalit
Material and links are provided in Reppu.
Opetusmenetelmät
Mainly an online-course with first scheduled lessons.
Tasks and assignments, online quizzes.
Opiskelijan ajankäyttö ja kuormitus
This course is a 5 ECTS course, that means about 135 hours of student work.
Sisällön jaksotus
Emerging technologies
Future technological trends
Digital ecosystems, their components and architectures
Utilization of intelligent solutions in business context
Change and disruptive innovation
New useful purposes – innovative thinking
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Student
- analyses the features and concepts of emerging technologies and related future trends in a professional manner and apply theoretical models into practice in an innovative, creative way
* understands the value of technological innovations and is able to apply or develop new business opportunities
* masters and identifies the development areas and enhances digital service competence in the organization as well as creates new digital solutions innovatively
* completes all the required assignments as instructed in a timely manner
Arviointikriteerit, hyvä (3)
Student
- analyses the concepts of emerging technologies and related future trends in a professional manner and is able to apply theoretical models into practice.
* understands the value of technological innovations and is able to evaluate new business opportunities
* identifies the development areas and enhances digital service competence in the organization
* completes all the required assignments as instructed in a timely manner
Arviointikriteerit, tyydyttävä (1)
Student
- analyses the concepts of emerging technologies and related future trends in somewhat professional manner and is able to apply theoretical models into practice with some extend.
* notices the value of different business models in the digital environment and is able to recognise new business opportunities
* Identifies some development areas and understand the elements of digital service competence in the organization
* completes the required assignments as instructed about in timely manner
Hylätty (0)
Not completed assignments and given tasks on given time.
Toteutuksen arviointikriteerit, kiitettävä (5)
Student
- analyses the features and concepts of emerging technologies and related future trends in a
professional manner and apply theoretical models into practice in an innovative, creative way
* understands the value of technological innovations and is able to apply or develop new business
opportunities
* masters and identifies the development areas and enhances digital service competence in the
organization as well as creates new digital solutions innovatively
* completes all the required assignments as instructed in a timely manner
Toteutuksen arviointikriteerit, hyvä (3-4)
Student
- analyses the concepts of emerging technologies and related future trends in a professional manner
and is able to apply theoretical models into practice.
* understands the value of technological innovations and is able to evaluate new business
opportunities
* identifies the development areas and enhances digital service competence in the organization
* completes all the required assignments as instructed in a timely manner
Toteutuksen arviointikriteerit, tyydyttävä (1-2)
Student
- analyses the concepts of emerging technologies and related future trends in somewhat
professional manner and is able to apply theoretical models into practice with some extend.
* notices the value of technological innovations and is able to recognize new business opportunities
* identifies some development areas and understand the elements of digital service competence in
the organization
* completes the required assignments as instructed about in timely manner
Ilmoittautumisaika
01.08.2024 - 31.12.2024
Ajoitus
01.01.2025 - 30.05.2025
Opintopistemäärä
5 op
Virtuaaliosuus
3 op
TKI-osuus
2 op
Toteutustapa
40 % Lähiopetus, 60 % Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Master Opex Virtuaali Master Opex Virtuaali
- Tanja Korhonen
Ryhmät
-
FMGB24SFMGB24S
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
The aim of this module is to familiarise with the game development project management.
Student is able to understand the importance the role and importance of project management in game development projects. Students is able to apply project management methodologies and frameworks to plan and manage game development projects effectively. Student will acquire knowledge on building and leading high-performing game development teams, fostering effective communication and collaboration. Student will learn to apply critical thinking and problem-solving skills to address challenges and optimize project outcomes in the game development context. Student is able to apply agile methodologies in game development projects, facilitating iterative development and responding to evolving requirements.
Sisältö
Introduction to Game Development Project Management
Game Development Planning and Scope Management
Team Building and Leadership in Game Development
Agile Project Management in Game Development
Game Development Project Execution and Monitoring
Vendor and Outsourcing Management in Game Development
Project Closure and Post-Project Analysis
Oppimateriaalit
Course material is in Reppu.
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level
demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts
learned.
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected
at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard
demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts
learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some
degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex
evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited
evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of
sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on
incomplete or complex evidence
Ilmoittautumisaika
01.08.2024 - 31.12.2024
Ajoitus
01.11.2024 - 15.05.2025
Opintopistemäärä
3 op
Virtuaaliosuus
3 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Master Opex Virtuaali Master Opex Virtuaali
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
Games Now! is an open lecture series on the dominant issues and emerging trends in games. The topics are curated in collaboration with Finnish game industry veterans and our top companies. After completing the course, the student will be familiar with the current trends and issues in the games industry. The student will be able to combine industry information with research topics and produce a research article on a selected topic.
Sisältö
The course content is provided by Aalto University Games Now! (GN!) series.
GN! Lectures online either live or recorded
GN! Podcast
GN! Community
Oppimateriaalit
https://gamesnow.aalto.fi/
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Attended 4 or more GN! Event Days and consistently participated in the GN! Discord server with meaningful posts throughout the course. Completed 6 or more lecture assignments with a strong understanding of the course topics and the ability to describe them in a comprehensive manner. Written an outstanding 2000-3000 word academic paper that thoroughly explored the chosen topic or sub-theme of a lecture. Utilised more than 4 academic references, demonstrating critical thinking and strict compliance with citation and formatting guidelines.
Arviointikriteerit, hyvä (3)
Attended 2-3 GN! Event Days or was moderately active on the GN! Discord server with regular posts. Completed 6 lecture assignments with a good understanding of the course topics and the ability to describe them effectively. Written a solid academic paper of 2000-3000 words, exploring the chosen topic or sub-theme of a lecture. Used at least 2-4 academic references and followed citation and formatting guidelines effectively.
Arviointikriteerit, tyydyttävä (1)
Attended 2 GN! Event Day or was somewhat active on the GN! Discord server, with occasional posts. Completed 6 lecture assignments with a basic understanding of the course topics and some ability to describe them. Written a 2000-3000 word academic paper exploring the chosen topic or sub-theme of a lecture, but lacking depth or critical analysis. Used 2 academic references with some problems of citation and formatting.
Lisätiedot
https://gamesnow.aalto.fi/
https://www.twitch.tv/gamesnowaaltofi
Ilmoittautumisaika
01.01.2024 - 31.08.2024
Ajoitus
01.09.2024 - 13.10.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Ruey Komulainen
Ryhmät
-
MGB23SMGB23S
-
MGBE23SMGBE23S
-
LBY23SLBY23S
Tavoitteet
The course aims to provide the participants with the theoretical models for organizing and managing a multi-national network of subsidiaries and other strategic relationships focusing on high growth emerging markets. The course demonstrates the decisions affecting the international expansion of the firm, and connect these to the higher risks emerging markets which typically provide greater opportunities for higher returns or costs savings. Such knowledge and competencies are highly important especially for companies that are familiar with highly developed and stable environment. Exploring such emerging new territories with growth potentials for expansion requires the global managers to extend their knowledge horizon, and critical analysis skills to better manage such markets with more success with a set of conceptual tools that will help them navigate through such muddy water with higher precision and success. Such knowledge will also increase the effectiveness of managing challenges in a multi-national network environment.
Sisältö
Definition of emerging market
Importance of emerging markets and how do they differ from developed markets
Management of key risks, challenges, and issues in such type of markets
National differences in the emerging markets business environment and system
Pros and cons of various entry strategies to emerging markets
Strategies targeting the bottom of the pyramid in emerging markets
Arviointiasteikko
0 - 5
Lisätiedot
To be announced later
Ilmoittautumisaika
01.08.2024 - 31.12.2025
Ajoitus
01.01.2025 - 31.12.2026
Opintopistemäärä
30 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Jaana Lappalainen
- Outi Lundahl
- Kawtar Ghafel
- Tanja Korhonen
- Tommi Kyllönen
- Maarit Vuorinen
- Tomasz Potocki
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
-
LBY24SLBY24S
Tavoitteet
Student will learn to apply the all-encompassing knowledge and skills in international business management to a specialized area of the student’s choice in her/his stakeholder organization or in a regional development project.
Student will learn to apply the theories into practice and develop own research and development comptencies.
Detailed instructions are described in the Master Thesis Guide.
Sisältö
Master´s thesis
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Details in Master Thesis Guide
Arviointikriteerit, hyvä (3)
Details in Master Thesis Guide
Arviointikriteerit, tyydyttävä (1)
Details in Master Thesis Guide
Ilmoittautumisaika
02.08.2024 - 31.10.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Katri Takala
- Kawtar Ghafel
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
-
LBY24SLBY24S
Tavoitteet
The student recognizes his/her personal strengths and development needs. He / she is able to work in global networks and digital environments and his / her ability to professional development and self -leadership will grow. He / she is able to adjust and develop his/her competences to future business demands.
Student
- knows the theories and concepts of self-leadership,
- can analyze his/her own action,
- recognize the effects of constructive thinking to oneself and others,
- and recognize the meaning of own emotion regulation to self-leadership and the meaning of compassion toward yourself
Sisältö
The theories and concepts of self-leadership
Perception of own actions and the meters of self-leadership
The strategies of constructive thinking and skills of meta thinking
Emotion regulation and self-leadership
Crises and and coping them
Self-compassion
Arviointiasteikko
0 - 5
Ilmoittautumisaika
01.08.2024 - 31.12.2024
Ajoitus
13.01.2025 - 15.05.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
4 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Paikat
5 - 5
Koulutus
- Master of Engineering, Game Business Management
- Master's Degree in Global Business Management
Opettaja
- Antti Rimpiläinen
- Master Opex Virtuaali Master Opex Virtuaali
- Tanja Korhonen
Ryhmät
-
TTY23STTY23S
-
FMGB24SFMGB24S
-
TLY23STLY23S
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
After completing the course, the student will be familiar with the stages of software production and the basic concepts of the field. The student will have the ability to understand the different roles in the software production process and knowledge of software production methods and tools. The student will be able to describe the management and operational aspects of a software company or team.
Understand the characteristics of the software business and the basics of the earning and business models. Understand the importance of customer orientation in the development of a software product
Sisältö
The course consists of two main topics: software production and software business.
Key content areas:
- Concepts and methods of software production
- software production stages and tools
- software production roles and management characteristics
- software business as an industry
- Software business activities, earning and business models
- customer orientation in software product development
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The student has a broad command of the concepts of software production and business. The student will describe in depth the different roles in the software production process and will demonstrate a broad knowledge of software production methods and tools. The student will be able to design and develop aspects of the management and operation of a software company or team.
The student will have a broad understanding of the specificities of the software business and the basics of the earning and business models. They will be able to describe and analyse the importance of customer orientation in the development of a software product.
The student will be able to analyse in depth the software production process of an organisation and produce a comprehensive plan for the development of software production or business, drawing on a wide range of literature (including international literature).
Arviointikriteerit, hyvä (3)
The student has a good command of the concepts of software production and business. The student describes the different roles in the software production process and demonstrates a good knowledge of software production methods and tools. The student will be able to design aspects of the management and operation of a software company or team.
The student will be familiar with the specificities of the software business and the basics of earning and business models. They will be able to describe the importance of customer orientation in the development of a software product.
The student will be able to describe the software production process in an organisation and produce a structured plan for the development of software production or business, drawing on relevant literature (including international sources).
Arviointikriteerit, tyydyttävä (1)
The student knows the basic concepts of software production and business. The student identifies the different roles in the software production process and demonstrates knowledge of software production methods and tools. The student will be able to describe the management and operational aspects of a software company or team.
The student will identify the characteristics of the software business and the basics of the earning and business models. The student will be able to identify the importance of customer orientation in the development of a software product.
The student will be able to describe part of an organisation's software production process and produce a concise plan for the development of software production or business, drawing in part on relevant source literature.
Ilmoittautumisaika
01.01.2025 - 31.08.2025
Ajoitus
01.09.2025 - 31.10.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
4 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
TTY24STTY24S
-
TLY24STLY24S
-
MGB24SMGB24S
-
MGBE24SMGBE24S
-
LBY24SLBY24S
Tavoitteet
The aim of this course is to increase the knowledge and awareness on possibilities how to boost business performance by using emerging technologies.
The student is able to recognize the development or focus area in the sales or marketing and learn to enhance digital service competence in the organization. Student will have ability to utilize new emerging technologies in the digital context. Student will learn to apply new digital solutions innovatively within their own business field.
Sisältö
Emerging technologies
Future technological trends
Digital ecosystems, their components and architectures
Utilization of intelligent solutions in business context
Change and disruptive innovation
New useful purposes – innovative thinking
Oppimateriaalit
In moodle platform.
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Student
- analyses the features and concepts of emerging technologies and related future trends in a professional manner and apply theoretical models into practice in an innovative, creative way
* understands the value of technological innovations and is able to apply or develop new business opportunities
* masters and identifies the development areas and enhances digital service competence in the organization as well as creates new digital solutions innovatively
* completes all the required assignments as instructed in a timely manner
Arviointikriteerit, hyvä (3)
Student
- analyses the concepts of emerging technologies and related future trends in a professional manner and is able to apply theoretical models into practice.
* understands the value of technological innovations and is able to evaluate new business opportunities
* identifies the development areas and enhances digital service competence in the organization
* completes all the required assignments as instructed in a timely manner
Arviointikriteerit, tyydyttävä (1)
Student
- analyses the concepts of emerging technologies and related future trends in somewhat professional manner and is able to apply theoretical models into practice with some extend.
* notices the value of different business models in the digital environment and is able to recognise new business opportunities
* Identifies some development areas and understand the elements of digital service competence in the organization
* completes the required assignments as instructed about in timely manner
Ilmoittautumisaika
01.09.2025 - 26.10.2025
Ajoitus
27.10.2025 - 21.12.2025
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Tanja Korhonen
Ryhmät
-
MGB25SMGB25S
-
MGBE25SMGBE25S
Tavoitteet
Games Now! is an open lecture series on the dominant issues and emerging trends in games. The topics are curated in collaboration with Finnish game industry veterans and our top companies. After completing the course, the student will be familiar with the current trends and issues in the games industry. The student will be able to combine industry information with research topics and produce a research article on a selected topic.
Sisältö
The course content is provided by Aalto University Games Now! (GN!) series.
GN! Lectures online either live or recorded
GN! Podcast
GN! Community
Oppimateriaalit
https://gamesnow.aalto.fi/
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Attended 4 or more GN! Event Days and consistently participated in the GN! Discord server with meaningful posts throughout the course. Completed 6 or more lecture assignments with a strong understanding of the course topics and the ability to describe them in a comprehensive manner. Written an outstanding 2000-3000 word academic paper that thoroughly explored the chosen topic or sub-theme of a lecture. Utilised more than 4 academic references, demonstrating critical thinking and strict compliance with citation and formatting guidelines.
Arviointikriteerit, hyvä (3)
Attended 2-3 GN! Event Days or was moderately active on the GN! Discord server with regular posts. Completed 6 lecture assignments with a good understanding of the course topics and the ability to describe them effectively. Written a solid academic paper of 2000-3000 words, exploring the chosen topic or sub-theme of a lecture. Used at least 2-4 academic references and followed citation and formatting guidelines effectively.
Arviointikriteerit, tyydyttävä (1)
Attended 2 GN! Event Day or was somewhat active on the GN! Discord server, with occasional posts. Completed 6 lecture assignments with a basic understanding of the course topics and some ability to describe them. Written a 2000-3000 word academic paper exploring the chosen topic or sub-theme of a lecture, but lacking depth or critical analysis. Used 2 academic references with some problems of citation and formatting.
Lisätiedot
https://gamesnow.aalto.fi/
https://www.twitch.tv/gamesnowaaltofi
Ilmoittautumisaika
01.08.2025 - 30.09.2025
Ajoitus
25.08.2025 - 31.10.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
2 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Ruey Komulainen
Ryhmät
-
MGB25SMGB25S
-
MGBE25SMGBE25S
-
LBY25SLBY25S
Tavoitteet
Student
* understands the theoretical foundation of Human Resource Management (HRM)
* appreciates the global trends and the implications on strategic workforce planning
* recognises the importance of human resource management and human resources as a strategic success factor for an organisation
* develops evidence-based HR management competencies to support the building of recruitment, reward management performance management etc. strategies
* strives for a fair, supportive, and inclusive approach in managing its work community, taking into account the diversity of the workforce and implement a work-life balanced approach that enhance the well being of its human resources
Sisältö
The theoretical basis of human resource management
Strategic human resource management and the global trends
Human resource management in practice
o Strategic workforce planning
o Recruitment and recruitment process
o Employees orientation and onboarding
o Training and development
o Performance management
o Rewards management
Managing workforce diversity
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Student
* critically analyzes the current state of human resource management, able to forecast future change needs based on sound evidence and arguments, and innovatively anticipates changes in the operating environment and their impact on their work community
* masters the development of HRM processes in collaboration with work community actors based on evidence
* reasonably masters fair and supportive HR management in managing diverse people
* is able to apply the terms and conditions of employment in his or her management work
Arviointikriteerit, hyvä (3)
Student
* analyzes the current state of human resource management and future change needs, and anticipate changes in the operating environment and their impact on their work community
* is able to develop human resource management processes in collaboration with work community actors based on evidence
* is able to provide fair and supportive HR management in managing diverse people
* is able to apply the terms and conditions of employment in his or her management work
Arviointikriteerit, tyydyttävä (1)
Student
* demonstrates basic competency to evaluate the current state of human resource management and future change needs and seeks to anticipate changes in the operating environment and their impact on their work community
* is able to develop human resource management processes in cooperation with work community actors
* strives for fair and supportive HR management in managing diverse people
* is able to apply the terms and conditions of employment in his or her management work
Ilmoittautumisaika
01.08.2025 - 30.09.2025
Ajoitus
26.08.2025 - 27.10.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
FMGB25SFMGB25S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
02.08.2025 - 30.09.2025
Ajoitus
01.09.2025 - 26.10.2025
Opintopistemäärä
5 op
Virtuaaliosuus
3 op
TKI-osuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
MGB25SMGB25S
-
MGBE25SMGBE25S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
01.01.2025 - 31.08.2025
Ajoitus
01.09.2025 - 15.12.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
4 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Pekka Vaarala
- Perttu Huusko
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
-
LBY25SLBY25S
Tavoitteet
The student
* understands the importance of strategic planning and management from the point of view of the overall management of a company / organization
* recognize the national and international challenges of their operating environment and their impact on the business / organization and their own work
* masters the strategic planning process and is able to analyze the principles and functions related to the strategic planning, management and development of a company / organization and assess their impact
* develops to analyze the strategic metrics used by the organization as a tool for performance evaluation
* student develops to analyze, use and evaluate changes in the business / organization operating environment to support planning, decision-making and monitoring.
Sisältö
Strategic planning basics concept
Strategy process
Strategic management analysis and strategic management tools
Strategic planning and strategy implementation
Strategic measurement and assessing the indicators
Strategy follow-up, assessment and updating
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Student
* is able to challenge the current strategy work of the organisation and manage and renew activities
in complex and not easily predictable working environments that require a new strategic approach
* takes responsibility for development of working practises and the strategic evaluation of the operation
* creates new practises innovatively and assesses their effects responsibly
-masters strategic management as a whole and utilises it in development throughout the organization
Arviointikriteerit, hyvä (3)
Student
* is able to challenge the current strategy work of the organisation and manage and renew activities
in complex and not easily predictable working environments that require a new strategic approach
* takes responsibility for development of working practises and the strategic evaluation of the operation
Arviointikriteerit, tyydyttävä (1)
Student
* is able to challenge the current strategy work of the organisation and manage and renew activities
in complex and not easily predictable working environments that require a new strategic approach
* takes responsibility for development of working practises and/or the strategic evaluation of the
operation