3D AnimationLaajuus (3 cr)
Code: KTVP040
Credits
3 op
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Qualifications
2D Animation
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Nick Sweetman
- Tommi Helin
Groups
-
TTK22SPGTTK22SPG
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Animation
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Nick Sweetman
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Animation
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Animation
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK21SPGTTK21SPG
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Animation
Enrollment
02.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK20SPRaaheTTK20SPRaahe
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Animation
Enrollment
02.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Tommi Helin
Groups
-
TTK20SPTTK20SP
-
TTK20SPGTTK20SPG
Objective
Students will understand the basic principles of 3D animation and exporting into a game engine.
Content
Overview of 3D animation
Artistic animation principles and concepts
Simple animations for understanding the basic physics of moving objects
Humanoid character's locomotion
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
2D Animation