2D Background DesignLaajuus (3 cr)
Code: KTVP031
Credits
3 op
Objective
Students will learn the principles behind creating 2D backgrounds and concept art for games.
Content
Overview of background design in games, film and animation
Understanding of lighting, composition, colour and perspective
Digital techniques for creating backgrounds
Qualifications
Basics of 2D Game Graphics
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Enrollment
02.07.2024 - 31.07.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK23SPGTTK23SPG
Objective
Students will learn the principles behind creating 2D backgrounds and concept art for games.
Content
Overview of background design in games, film and animation
Understanding of lighting, composition, colour and perspective
Digital techniques for creating backgrounds
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
Basics of 2D Game Graphics
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
Objective
Students will learn the principles behind creating 2D backgrounds and concept art for games.
Content
Overview of background design in games, film and animation
Understanding of lighting, composition, colour and perspective
Digital techniques for creating backgrounds
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
Basics of 2D Game Graphics
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Nick Sweetman
Groups
-
TTK22SPGTTK22SPG
Objective
Students will learn the principles behind creating 2D backgrounds and concept art for games.
Content
Overview of background design in games, film and animation
Understanding of lighting, composition, colour and perspective
Digital techniques for creating backgrounds
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
Basics of 2D Game Graphics
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will learn the principles behind creating 2D backgrounds and concept art for games.
Content
Overview of background design in games, film and animation
Understanding of lighting, composition, colour and perspective
Digital techniques for creating backgrounds
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
Basics of 2D Game Graphics
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Tommi Helin
Groups
-
TTK21SPGTTK21SPG
Objective
Students will learn the principles behind creating 2D backgrounds and concept art for games.
Content
Overview of background design in games, film and animation
Understanding of lighting, composition, colour and perspective
Digital techniques for creating backgrounds
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
Basics of 2D Game Graphics