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Motion CaptureLaajuus (3 cr)

Code: TT00BL75

Credits

3 op

Objective

Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.

Content

Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations

Qualifications

3D Animation

Arviointikriteerit, kiitettävä (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Good understanding of concepts, all assignments completed to a good standard

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.09.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Teaching languages
  • English
  • Finnish
Teachers
  • Tommi Helin

Objective

Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.

Content

Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Good understanding of concepts, all assignments completed to a good standard

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

Qualifications

3D Animation

en
Enrollment

17.04.2023 - 30.04.2023

Timing

02.10.2023 - 20.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Teachers
  • OPE_Tietojärjestelmät OPE_Tietojärjestelmä
  • Tommi Helin
Groups
  • VAPVAL2023
    VAPVAL2023

Objective

Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.

Content

Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Good understanding of concepts, all assignments completed to a good standard

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

Qualifications

3D Animation

en
Enrollment

12.04.2021 - 25.04.2021

Timing

01.01.2022 - 31.05.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Teachers
  • Tommi Helin
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.

Content

Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Good understanding of concepts, all assignments completed to a good standard

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

Qualifications

3D Animation