Motion CaptureLaajuus (3 cr)
Code: TT00BL75
Credits
3 op
Objective
Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.
Content
Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations
Qualifications
3D Animation
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
Good understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
Basic attendance and understanding, assignments submitted.
Enrollment
19.08.2024 - 22.09.2024
Timing
01.09.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Teaching languages
- English
- Finnish
Teachers
- Tommi Helin
Objective
Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.
Content
Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
Good understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
Basic attendance and understanding, assignments submitted.
Qualifications
3D Animation
Enrollment
17.04.2023 - 30.04.2023
Timing
02.10.2023 - 20.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- OPE_Tietojärjestelmät OPE_Tietojärjestelmä
- Tommi Helin
Groups
-
VAPVAL2023VAPVAL2023
Objective
Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.
Content
Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
Good understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
Basic attendance and understanding, assignments submitted.
Qualifications
3D Animation
Enrollment
12.04.2021 - 25.04.2021
Timing
01.01.2022 - 31.05.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Teachers
- Tommi Helin
Groups
-
VAPVAL2022VAPVAL2022
Objective
Students will be proficient in the basic principles and procedures of motion capture and be able to use motion capture knowledge in game character animations.
Content
Basics of motion capture
Equipment and software for motion capture
Pre-production & Planning
Working methods and wro
Motion capture data
Applying motion capture data in game animations
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
Good understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
Basic attendance and understanding, assignments submitted.
Qualifications
3D Animation