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Game CultureLaajuus (3 cr)

Code: TT00BE12

Credits

3 op

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

Assessment criteria, approved/failed

The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.

Further information

The course can be completed throughout your studies. Further details on how to pass the course will be specified in the Introduction to Data Processing course

en
Enrollment

02.07.2024 - 31.07.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV23SP
    TTV23SP

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.

Further information

The course can be completed throughout your studies. Further details on how to pass the course will be specified in the Introduction to Data Processing course

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV22SP
    TTV22SP

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.

Further information

The course can be completed throughout your studies. Further details on how to pass the course will be specified in the Introduction to Data Processing course

en
Enrollment

01.08.2022 - 31.01.2023

Timing

01.08.2022 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV21SP
    TTV21SP

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.

Further information

The course can be completed throughout your studies. Further details on how to pass the course will be specified in the Introduction to Data Processing course