Master’s Degree in Game Business Management
Ilmoittautumisaika
02.10.2023 - 31.10.2023
Ajoitus
01.11.2023 - 31.05.2024
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Tanja Korhonen
Ryhmät
-
MGB23SMGB23S
-
MGBE23SMGBE23S
Tavoitteet
Games Now! is an open lecture series on the dominant issues and emerging trends in games. The topics are curated in collaboration with Finnish game industry veterans and our top companies. After completing the course, the student will be familiar with the current trends and issues in the games industry. The student will be able to combine industry information with research topics and produce a research article on a selected topic.
Sisältö
The course content is provided by Aalto University Games Now! (GN!) series.
GN! Lectures online either live or recorded
GN! Podcast
GN! Community
Aika ja paikka
6.11.2023
19.2.2024
Oppimateriaalit
https://gamesnow.aalto.fi/
Opetusmenetelmät
The course content is provided by Aalto University Games Now! (GN!) series.
GN! Lectures online either live or recorded
GN! Podcast
GN! Community
Lisätietoja opiskelijoille
See Reppu https://reppu.kamk.fi/course/view.php?id=720
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Attended 4 or more GN! Event Days and consistently participated in the GN! Discord server with meaningful posts throughout the course. Completed 6 or more lecture assignments with a strong understanding of the course topics and the ability to describe them in a comprehensive manner. Written an outstanding 2000-3000 word academic paper that thoroughly explored the chosen topic or sub-theme of a lecture. Utilised more than 4 academic references, demonstrating critical thinking and strict compliance with citation and formatting guidelines.
Arviointikriteerit, hyvä (3)
Attended 2-3 GN! Event Days or was moderately active on the GN! Discord server with regular posts. Completed 6 lecture assignments with a good understanding of the course topics and the ability to describe them effectively. Written a solid academic paper of 2000-3000 words, exploring the chosen topic or sub-theme of a lecture. Used at least 2-4 academic references and followed citation and formatting guidelines effectively.
Arviointikriteerit, tyydyttävä (1)
Attended 2 GN! Event Day or was somewhat active on the GN! Discord server, with occasional posts. Completed 6 lecture assignments with a basic understanding of the course topics and some ability to describe them. Written a 2000-3000 word academic paper exploring the chosen topic or sub-theme of a lecture, but lacking depth or critical analysis. Used 2 academic references with some problems of citation and formatting.
Lisätiedot
https://gamesnow.aalto.fi/
https://www.twitch.tv/gamesnowaaltofi
Ilmoittautumisaika
28.08.2023 - 30.11.2023
Ajoitus
23.10.2023 - 29.02.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
2 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- OpeX_AMK OpeX_YAMK
- Tanja Korhonen
Ryhmät
-
MGB23SMGB23S
-
MGBE23SMGBE23S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Aika ja paikka
14.11. 16-18
21.11. 16-18
28.11. 16-18
12.12. 16-18
Oppimateriaalit
Course material is in Reppu.
Opetusmenetelmät
Online lessons, tasks and assignments and quizzes in Reppu.
Harjoittelu- ja työelämäyhteistyö
Visiting lectures from game industry and research.
Tenttien ajankohdat ja uusintamahdollisuudet
Assignments according to schedule in Reppu.
Kansainvälisyys
Visiting lecturer from international partner.
Toteutuksen valinnaiset suoritustavat
Accreditation or agreeing on studification.
Opiskelijan ajankäyttö ja kuormitus
This course is a 5 ECTS course, that means about 135 hours of student work.
8 hours of lectures online.
Sisällön jaksotus
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Arviointimenetelmät ja arvioinnin perusteet
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research
data and use information on decision-making and implementation.
Hylätty (0)
Learning outcomes/ assessment criteria has not been met.
Toteutuksen arviointikriteerit, kiitettävä (5)
- Exceptional understanding, exploration, insight, and application of the theories and concepts
learned.
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected
at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Toteutuksen arviointikriteerit, hyvä (3-4)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard
demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts
learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some
degree of originality
Toteutuksen arviointikriteerit, tyydyttävä (1-2)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex
evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited
evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of
sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on
incomplete or complex evidence
Ilmoittautumisaika
01.08.2024 - 31.12.2024
Ajoitus
01.01.2025 - 31.07.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Tommi Kauppinen
Ryhmät
-
MGB23SMGB23S
-
MGBE23SMGBE23S
Tavoitteet
After completing the course, the student becomes aware of the importance of knowledge-based management and knows how to apply knowledge and data in the development of business and organizational operations. The student knows the basics of artificial intelligence and data analytics. The student understands what kind of challenges and solutions are suitable for data analytics, and how data analytics can be used to improve the predictability of business and organizational operations and increase productivity. The student knows the steps of preparing a company's data strategy.
Sisältö
The course consists of two parts: Basics of Artificial Intelligence (2 ECTS) and Data Analytics and Business Intelligence (3 ECTS). The course is completed ndependently online, and it does not include time-bound contact teaching.
The main content areas of the course are
- Knowledge-based management
- Basics of artificial intelligence
- Basics of data analytics
- Utilization of artificial intelligence, data analytics and Business Intelligence in business
- Data strategy components and preparation
Arviointiasteikko
0 - 5
Arviointikriteeri, hyväksytty/hylätty
In the course, either numerical evaluation (0-5) or pass/fail evaluation is applied. The evaluation scale is announced in the beginning of the course. Completion of the course requires the successful completion of both parts, basics of artificial intelligence (2 ECTS) and data analytics and BI (3 ECTS).
Fundamentals of artificial intelligence (2 ECTS) section has been successfully completed when at least 90% of the tasks have been completed and the achieved score is at least 50% of the total score of the course.
Completing the data analytics and BI (3 ECTS) section requires passing all short exams and practical assignment.
Esitietovaatimukset
No prerequisites
Lisätiedot
The evaluation scale of the course is either numerical (0-5) or two-step (Pass/Fail). The evaluation scale is announced in the beginning of the course.
Ilmoittautumisaika
01.01.2024 - 31.07.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Tanja Korhonen
Ryhmät
-
TTY23STTY23S
-
MGB23SMGB23S
-
LYL23SVLYL23SV
-
MGBE23SMGBE23S
-
TLY23STLY23S
-
LBY23SLBY23S
Tavoitteet
The aim of this course is to increase the knowledge and awareness on possibilities how to boost business performance by using emerging technologies.
The student is able to recognize the development or focus area in the sales or marketing and learn to enhance digital service competence in the organization. Student will have ability to utilize new emerging technologies in the digital context. Student will learn to apply new digital solutions innovatively within their own business field.
Sisältö
Emerging technologies
Future technological trends
Digital ecosystems, their components and architectures
Utilization of intelligent solutions in business context
Change and disruptive innovation
New useful purposes – innovative thinking
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Student
- analyses the features and concepts of emerging technologies and related future trends in a professional manner and apply theoretical models into practice in an innovative, creative way
* understands the value of technological innovations and is able to apply or develop new business opportunities
* masters and identifies the development areas and enhances digital service competence in the organization as well as creates new digital solutions innovatively
* completes all the required assignments as instructed in a timely manner
Arviointikriteerit, hyvä (3)
Student
- analyses the concepts of emerging technologies and related future trends in a professional manner and is able to apply theoretical models into practice.
* understands the value of technological innovations and is able to evaluate new business opportunities
* identifies the development areas and enhances digital service competence in the organization
* completes all the required assignments as instructed in a timely manner
Arviointikriteerit, tyydyttävä (1)
Student
- analyses the concepts of emerging technologies and related future trends in somewhat professional manner and is able to apply theoretical models into practice with some extend.
* notices the value of different business models in the digital environment and is able to recognise new business opportunities
* Identifies some development areas and understand the elements of digital service competence in the organization
* completes the required assignments as instructed about in timely manner
Ilmoittautumisaika
01.08.2024 - 30.09.2024
Ajoitus
01.09.2024 - 31.10.2024
Opintopistemäärä
5 op
Virtuaaliosuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in Global Business Management
- Master’s Degree in Game Business Management
Opettaja
- Iina Korhonen
Ryhmät
-
FMGB24SFMGB24S
-
GBMY24SGBMY24S
Tavoitteet
Students will be able to communicate on a day to day basic in Finnish and will get to know Finland: the country, its society, people, language and culture.
Sisältö
Pronunciation, reading and conversation practice. Basic vocabulary and phrases used in simple everyday communication.
Oppimateriaalit
Course book, Moode-material, other materials provided by the teacher
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The student can speak satisfactory Finnish in short conversations about everyday life. The Student is able to identify necessary information in short texts and in spoken language.
Arviointikriteerit, hyvä (3)
The student understands topics of conversations he/she is involved in. He/she can answer questions in short phrases. The Student can read short texts, F.e. signs or advertisements of his/her interest.
Arviointikriteerit, tyydyttävä (1)
Students can form comprehensible sentences using standard Finnish and recognize numerals in their basic form and can converse using simple questions and answers.
Esitietovaatimukset
No previous knowledge needed.
Lisätiedot
Detailed content plan:
Pronunciation and other general issues about the language
Greeting and introductions
Numerals: time, prices, banking
Asking simple questions and understanding instructions
Travelling, shopping
Language of studying, health care, running of errands
Ilmoittautumisaika
02.12.2024 - 31.12.2024
Ajoitus
01.01.2025 - 30.05.2025
Opintopistemäärä
5 op
Virtuaaliosuus
3 op
TKI-osuus
2 op
Toteutustapa
40 % Lähiopetus, 60 % Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Master Opex Virtuaali Master Opex Virtuaali
- Tanja Korhonen
Ryhmät
-
FMGB24SFMGB24S
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
The aim of this module is to familiarise with the game development project management.
Student is able to understand the importance the role and importance of project management in game development projects. Students is able to apply project management methodologies and frameworks to plan and manage game development projects effectively. Student will acquire knowledge on building and leading high-performing game development teams, fostering effective communication and collaboration. Student will learn to apply critical thinking and problem-solving skills to address challenges and optimize project outcomes in the game development context. Student is able to apply agile methodologies in game development projects, facilitating iterative development and responding to evolving requirements.
Sisältö
Introduction to Game Development Project Management
Game Development Planning and Scope Management
Team Building and Leadership in Game Development
Agile Project Management in Game Development
Game Development Project Execution and Monitoring
Vendor and Outsourcing Management in Game Development
Project Closure and Post-Project Analysis
Oppimateriaalit
Course material is in Reppu.
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level
demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts
learned.
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected
at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard
demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts
learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some
degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex
evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited
evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of
sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on
incomplete or complex evidence
Ilmoittautumisaika
01.01.2025 - 31.03.2025
Ajoitus
01.06.2025 - 31.07.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Master Opex Virtuaali Master Opex Virtuaali
- Kiia Aihkisalo
Ryhmät
-
FMGB24SFMGB24S
Tavoitteet
Students create in teams or independently portfolio pieces or complete a game.
Sisältö
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Master students reflect the project with research literature.
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent. The project is reflected against peer-reviewed research literature with excellent manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Arviointikriteerit, hyvä (3)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good. The project is reflected against peer-reviewed research literature with good manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Arviointikriteerit, tyydyttävä (1)
All the assignments are returned.
The documentation of the project is done, with minor defects. Documentation contains reflection to the literature.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Arviointikriteeri, hyväksytty/hylätty
The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.
Esitietovaatimukset
Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.
Ilmoittautumisaika
01.01.2025 - 31.03.2025
Ajoitus
01.06.2025 - 31.07.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Master Opex Virtuaali Master Opex Virtuaali
- Kiia Aihkisalo
Ryhmät
-
FMGB24SFMGB24S
Tavoitteet
Students create in teams or independently portfolio pieces or complete a game.
Sisältö
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Master students reflect the project with research literature.
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent. The project is reflected against peer-reviewed research literature with excellent manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Arviointikriteerit, hyvä (3)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good. The project is reflected against peer-reviewed research literature with good manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Arviointikriteerit, tyydyttävä (1)
All the assignments are returned.
The documentation of the project is done, with minor defects. Documentation contains reflection to the literature.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Arviointikriteeri, hyväksytty/hylätty
The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.
Esitietovaatimukset
Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team. Student has concluded Game Project 1.
Ilmoittautumisaika
01.08.2024 - 31.12.2024
Ajoitus
01.01.2025 - 15.05.2025
Opintopistemäärä
3 op
Virtuaaliosuus
3 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Master Opex Virtuaali Master Opex Virtuaali
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
Games Now! is an open lecture series on the dominant issues and emerging trends in games. The topics are curated in collaboration with Finnish game industry veterans and our top companies. After completing the course, the student will be familiar with the current trends and issues in the games industry. The student will be able to combine industry information with research topics and produce a research article on a selected topic.
Sisältö
The course content is provided by Aalto University Games Now! (GN!) series.
GN! Lectures online either live or recorded
GN! Podcast
GN! Community
Oppimateriaalit
https://gamesnow.aalto.fi/
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
Attended 4 or more GN! Event Days and consistently participated in the GN! Discord server with meaningful posts throughout the course. Completed 6 or more lecture assignments with a strong understanding of the course topics and the ability to describe them in a comprehensive manner. Written an outstanding 2000-3000 word academic paper that thoroughly explored the chosen topic or sub-theme of a lecture. Utilised more than 4 academic references, demonstrating critical thinking and strict compliance with citation and formatting guidelines.
Arviointikriteerit, hyvä (3)
Attended 2-3 GN! Event Days or was moderately active on the GN! Discord server with regular posts. Completed 6 lecture assignments with a good understanding of the course topics and the ability to describe them effectively. Written a solid academic paper of 2000-3000 words, exploring the chosen topic or sub-theme of a lecture. Used at least 2-4 academic references and followed citation and formatting guidelines effectively.
Arviointikriteerit, tyydyttävä (1)
Attended 2 GN! Event Day or was somewhat active on the GN! Discord server, with occasional posts. Completed 6 lecture assignments with a basic understanding of the course topics and some ability to describe them. Written a 2000-3000 word academic paper exploring the chosen topic or sub-theme of a lecture, but lacking depth or critical analysis. Used 2 academic references with some problems of citation and formatting.
Lisätiedot
https://gamesnow.aalto.fi/
https://www.twitch.tv/gamesnowaaltofi
Ilmoittautumisaika
01.01.2024 - 30.09.2024
Ajoitus
01.09.2024 - 13.10.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
3 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Ruey Komulainen
Ryhmät
-
MGB23SMGB23S
-
MGBE23SMGBE23S
-
LBY23SLBY23S
Arviointiasteikko
0 - 5
Ilmoittautumisaika
02.08.2024 - 30.09.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
FMGB24SFMGB24S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
02.08.2024 - 30.09.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
01.08.2024 - 31.12.2025
Ajoitus
01.01.2025 - 31.12.2026
Opintopistemäärä
30 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master's Degree in International Business Management
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Jaana Lappalainen
- Outi Lundahl
- Kawtar Ghafel
- Tanja Korhonen
- Tommi Kyllönen
- Maarit Vuorinen
- Tomasz Potocki
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
-
LBY24SLBY24S
Arviointiasteikko
0 - 5