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Games and Simulation PhysicsLaajuus (5 cr)

Code: TTPF009

Credits

5 op

Teaching language

  • Finnish

Objective

Students will be proficient in basic physics for games and can apply these basics to physics engines

Content

Principles of physics engines
Rigid piece physics
Applying numerical methods in physics

Arviointikriteerit, kiitettävä (5)

The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.

Assessment criteria, good (3)

The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.

Arviointikriteerit, tyydyttävä (1)

The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.

en
Enrollment

02.07.2024 - 31.07.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Simo Määttä
  • Mikko Romppainen
Groups
  • TTV22SP
    TTV22SP

Objective

Students will be proficient in basic physics for games and can apply these basics to physics engines

Content

Principles of physics engines
Rigid piece physics
Applying numerical methods in physics

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.

Assessment criteria, good (3)

The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.

Arviointikriteerit, tyydyttävä (1)

The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Simo Määttä
  • Mikko Romppainen
Groups
  • TTV21SP
    TTV21SP

Objective

Students will be proficient in basic physics for games and can apply these basics to physics engines

Content

Principles of physics engines
Rigid piece physics
Applying numerical methods in physics

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.

Assessment criteria, good (3)

The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.

Arviointikriteerit, tyydyttävä (1)

The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

02.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Simo Määttä
  • Mikko Romppainen
Groups
  • TTV20SP
    TTV20SP

Objective

Students will be proficient in basic physics for games and can apply these basics to physics engines

Content

Principles of physics engines
Rigid piece physics
Applying numerical methods in physics

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.

Assessment criteria, good (3)

The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.

Arviointikriteerit, tyydyttävä (1)

The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.