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Game Programming IILaajuus (3 cr)

Code: KTVP061

Credits

3 op

Objective

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Content

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Qualifications

Game Programming I

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

en
Enrollment

02.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK20SPRaahe
    TTK20SPRaahe

Objective

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Content

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

Qualifications

Game Programming I

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK20SPO
    TTK20SPO
  • TTK20SP
    TTK20SP

Objective

Students will understand and know how to design architecture for a 3D-application. They will be able to set up a simple 3D-game during their project days and complete the design documentation.

Content

Game software architectures and design patterns
Game technical design documentation
3D-game principles
3D-game mechanics
Loading of 3D-assets

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

Qualifications

Game Programming I