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Mental Conditioning and PsychologyLaajuus (2 op)

Tunnus: EU00CE51

Laajuus

2 op

Opetuskieli

  • englanti

Osaamistavoitteet

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Sisältö

General Definitions
Mental Conditioning
Psychology in Esport

Esitietovaatimukset

No prior knowledge required

Arviointikriteerit, kiitettävä (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Arviointikriteerit, hyvä (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Arviointikriteerit, tyydyttävä (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

fi
Ilmoittautumisaika

22.03.2024 - 31.12.2024

Ajoitus

01.01.2024 - 31.12.2024

Opintopistemäärä

2 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Ryhmät
  • VAPVAL2024
    VAPVAL2024

Tavoitteet

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Sisältö

General Definitions
Mental Conditioning
Psychology in Esport

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Arviointikriteerit, hyvä (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Arviointikriteerit, tyydyttävä (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Esitietovaatimukset

No prior knowledge required

fi
Ilmoittautumisaika

01.01.2023 - 31.12.2023

Ajoitus

01.01.2023 - 31.12.2023

Opintopistemäärä

2 op

Virtuaaliosuus

2 op

Toteutustapa

Etäopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Opettaja
  • Janus Pitkänen
Ryhmät
  • VAPVAL2023
    VAPVAL2023

Tavoitteet

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Sisältö

General Definitions
Mental Conditioning
Psychology in Esport

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Arviointikriteerit, hyvä (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Arviointikriteerit, tyydyttävä (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Esitietovaatimukset

No prior knowledge required

fi
Ilmoittautumisaika

01.04.2022 - 31.12.2022

Ajoitus

01.05.2022 - 31.12.2022

Opintopistemäärä

2 op

Virtuaaliosuus

2 op

Toteutustapa

Etäopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Opettaja
  • Janus Pitkänen
Ryhmät
  • VAPVAL2022
    VAPVAL2022

Tavoitteet

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Sisältö

General Definitions
Mental Conditioning
Psychology in Esport

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Arviointikriteerit, hyvä (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Arviointikriteerit, tyydyttävä (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Esitietovaatimukset

No prior knowledge required