Mental Conditioning and Psychology (2 op)
Toteutuksen tunnus: EU00CE51-3001
Toteutuksen perustiedot
Ilmoittautumisaika
01.04.2022 - 31.12.2022
Ajoitus
01.05.2022 - 31.12.2022
Opintopistemäärä
2 op
Virtuaaliosuus
2 op
Toteutustapa
Etäopetus
Yksikkö
Business
Opetuskielet
- Englanti
Opettaja
- Janus Pitkänen
Ryhmät
-
VAPVAL2022VAPVAL2022
Tavoitteet
The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.
Sisältö
General Definitions
Mental Conditioning
Psychology in Esport
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Arviointikriteerit, hyvä (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Arviointikriteerit, tyydyttävä (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Esitietovaatimukset
No prior knowledge required