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Game Programming ILaajuus (4 cr)

Code: KTAD030

Credits

4 op

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics

Qualifications

Introduction to Programming

Assessment criteria, approved/failed

To be announced

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 17.03.2024

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Kiia Aihkisalo
Groups
  • TTK23SPO
    TTK23SPO
  • TTK23SPT
    TTK23SPT
  • TTK23SPG
    TTK23SPG
  • TTK23SP
    TTK23SP

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Qualifications

Introduction to Programming

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 19.03.2023

Number of ECTS credits allocated

4 op

Virtual portion

4 op

Mode of delivery

Distance learning

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Qualifications

Introduction to Programming

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 19.03.2023

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
Groups
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Qualifications

Introduction to Programming

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 20.03.2022

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Qualifications

Introduction to Programming

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 20.03.2022

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
Groups
  • TTK21SPG
    TTK21SPG
  • TTK21SP
    TTK21SP
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Qualifications

Introduction to Programming