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Publishing games and liveopsLaajuus (3 cr)

Code: TT00CB16

Credits

3 op

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Qualifications

Game Production Fundamentals

Arviointikriteerit, kiitettävä (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Arviointikriteerit, tyydyttävä (1)

Average knowledge proved by assignments and activity during classes.

en
Enrollment

02.07.2024 - 31.07.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • OPE_Tietojärjestelmät OPE_Tietojärjestelmä
Groups
  • TTK23SPT
    TTK23SPT

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Arviointikriteerit, tyydyttävä (1)

Average knowledge proved by assignments and activity during classes.

Qualifications

Game Production Fundamentals

en
Enrollment

01.08.2023 - 17.10.2023

Timing

18.10.2023 - 19.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • Ope_pelituotanto Ope_pelituotanto
Groups
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPT
    TTK22SPT

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Arviointikriteerit, tyydyttävä (1)

Average knowledge proved by assignments and activity during classes.

Qualifications

Game Production Fundamentals

en
Enrollment

01.08.2022 - 30.09.2022

Timing

31.10.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPT
    TTK21SPT

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Arviointikriteerit, tyydyttävä (1)

Average knowledge proved by assignments and activity during classes.

Qualifications

Game Production Fundamentals