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Peliteknologian projekti 4Laajuus (6 cr)

Code: TT00CT36

Credits

6 op

Objective

The student knows how to work with customer and further develop an existing project.

Content

Students further develop a game engine or game technology application made in previous courses. Alternatively, the student can implement new features into the existing software.

Qualifications

Game technology project 1–3

Arviointikriteerit, kiitettävä (5)

Flawless program exceeding the requirements, adhering to excellent coding practices.
The project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, good (3)

The program meets the requirements, and the code is clean and well-documented.
The project progresses as planned, and team communication and risk management are good.
The team works together, participation is good, and problems are addressed reasonably quickly.

Arviointikriteerit, tyydyttävä (1)

The program does not fully meet requirements, and there are deficiencies in code and documentation.
The project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.