Siirry suoraan sisältöön

Esports Industry and StakeholdersLaajuus (5 op)

Tunnus: LB00CD19

Laajuus

5 op

Opetuskieli

  • englanti

Osaamistavoitteet

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Sisältö

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Arviointikriteeri, hyväksytty/hylätty

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.

fi
Ilmoittautumisaika

01.12.2023 - 31.01.2024

Ajoitus

01.01.2024 - 31.07.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree in Esports Business
Opettaja
  • Janus Pitkänen
Ryhmät
  • LBE23S
    LBE23S

Tavoitteet

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Sisältö

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Arviointiasteikko

0 - 5

Arviointikriteeri, hyväksytty/hylätty

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.

fi
Ilmoittautumisaika

01.12.2022 - 31.01.2023

Ajoitus

01.01.2023 - 31.05.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree in Esports Business
Opettaja
  • Janus Pitkänen
Ryhmät
  • LBE22S
    LBE22S

Tavoitteet

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Sisältö

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Arviointiasteikko

0 - 5

Arviointikriteeri, hyväksytty/hylätty

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.

fi
Ilmoittautumisaika

01.12.2021 - 31.01.2022

Ajoitus

01.01.2022 - 31.07.2022

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Business

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree in Esports Business
Opettaja
  • Janus Pitkänen
Ryhmät
  • LBE21S
    LBE21S

Tavoitteet

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Sisältö

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Arviointiasteikko

0 - 5

Arviointikriteeri, hyväksytty/hylätty

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.