New Technologies in BusinessLaajuus (5 cr)
Code: BC00BY19
Credits
5 op
Teaching language
- English
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
04.08.2025 - 02.09.2025
Timing
03.09.2025 - 16.12.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Sote
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
ASL23SASL23S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 31.12.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
LBI24SLBI24S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 31.12.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
ATA23SATA23S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 31.12.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
LBE23SLBE23S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
ASL22SASL22S
-
LBI23SLBI23S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
LBI22SLBI22S
-
ATA22SATA22S
-
LBE22SLBE22S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
LBE21SLBE21S
-
LBI21SLBI21S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Location and time
Autumn 2023
Materials
Course material will be presented on Moodle.
Teaching methods
Course topics are covered during contact teaching, containing theory lectures, classroom tasks and groupwork/small projects. At the end of the course period there is a theory exam and a gradable assignment (such as an essay).
Exam schedules
Exam and assignment dates/deadlines are decided during the beginning of the course period.
Completion alternatives
Recognition of previously acquired competence can be possible with relevant work experience or previous studies. Contact the course teacher for more information.
Student workload
- Participating in contact teaching
- Preparing for course exam
- Planning and writing the gradeable course assignment
Content scheduling
1. Impact of digitalization
2. Smartphones and mobile apps
3. Cloud Services and Big Data
4. Internet of Things (IoT)
5. Virtual Reality (VR), Augmented Reality (AR)
6. Artificial intelligence and machine learning
7. Blockchain
(8.) Others (5G, Quantum Computing, 3D Printing..)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Assessment methods and criteria
Points to pass: 50% (grade 1). 60% = 2, 70% = 3...
Theory exam: 50% of total points
Gradeable assignment: 50% of total points
Attendance +1% per lesson.
Assessment criteria, fail (0)
The student isn't able to demonstrate their knowledge on course topics.
Assessment criteria, excellent (5)
The student is able to solve problems using applicable new technologies in their field and shows knowledge and understanding of new technologies' impact on the business environment. The student has completed both the exam and gradeable course assignment.
Toteutuksen arviointikriteerit, hyvä (3-4)
The student is able to describe the course topics (different new technologies) and give examples of how they're used and how they enable new business opportunities. The student has completed both the exam and gradeable course assignment.
Assessment criteria, satisfactory (1)
The student is able to demonstrate their knowledge on course topics but with some topics lacking in depth and/or understanding. The student has completed both the exam and gradeable course assignment.
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
ATA21SATA21S
-
ASL21SASL21S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Location and time
Autumn 2023
Materials
Course material will be presented on Moodle.
Teaching methods
Course topics are covered during contact teaching, containing theory lectures, classroom tasks and groupwork/small projects. At the end of the course period there is a theory exam and a gradable assignment (such as an essay).
Exam schedules
Exam and assignment dates/deadlines are decided during the beginning of the course period.
Completion alternatives
Recognition of previously acquired competence can be possible with relevant work experience or previous studies. Contact the course teacher for more information.
Student workload
- Participating in contact teaching
- Preparing for course exam
- Planning and writing the gradeable course assignment
Content scheduling
1. Impact of digitalization
2. Smartphones and mobile apps
3. Cloud Services and Big Data
4. Internet of Things (IoT)
5. Virtual Reality (VR), Augmented Reality (AR)
6. Artificial intelligence and machine learning
7. Blockchain
(8.) Others (5G, Quantum Computing, 3D Printing..)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.
Assessment methods and criteria
Points to pass: 50% (grade 1). 60% = 2, 70% = 3...
Theory exam: 50% of total points
Gradeable assignment: 50% of total points
Attendance +1% per lesson.
Assessment criteria, fail (0)
The student isn't able to demonstrate their knowledge on course topics.
Assessment criteria, excellent (5)
The student is able to solve problems using applicable new technologies in their field and shows knowledge and understanding of new technologies' impact on the business environment. The student has completed both the exam and gradeable course assignment.
Toteutuksen arviointikriteerit, hyvä (3-4)
The student is able to describe the course topics (different new technologies) and give examples of how they're used and how they enable new business opportunities. The student has completed both the exam and gradeable course assignment.
Assessment criteria, satisfactory (1)
The student is able to demonstrate their knowledge on course topics but with some topics lacking in depth and/or understanding. The student has completed both the exam and gradeable course assignment.
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Sports and Leisure Management
- Bachelor’s Degree in International Business
- Bachelor’s Degree in Tourism
- Bachelor's Degree in Esports Business
Teachers
- Jani Vattula
Groups
-
ATA20SATA20S
-
ASL20SASL20S
-
LBE20SLBE20S
-
LBI20SLBI20S
Objective
The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.
Content
• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.
Assessment criteria, good (3)
The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.
Assessment criteria, satisfactory (1)
The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.