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Esports Events and SeminarsLaajuus (5 cr)

Code: LB00BK69

Credits

5 op

Objective

The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.

Content

The student will participate in esports events and seminars. Events need to include esports or video game related content.

Assessment criteria, approved/failed

Participated in at least two seminars. Written reports of events and seminars necessary.

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.05.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
  • Johannes Ryynänen
Groups
  • LBE23S
    LBE23S

Objective

The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.

Content

The student will participate in esports events and seminars. Events need to include esports or video game related content.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Participated in at least two seminars. Written reports of events and seminars necessary.

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
  • Jani Vattula
Groups
  • LBE22S
    LBE22S

Objective

The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.

Content

The student will participate in esports events and seminars. Events need to include esports or video game related content.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Participated in at least two seminars. Written reports of events and seminars necessary.

en
Enrollment

01.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Business

Teaching languages
  • English
  • Finnish
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
  • Jani Vattula
Groups
  • LBE21S
    LBE21S

Objective

The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.

Content

The student will participate in esports events and seminars. Events need to include esports or video game related content.

Location and time

At convenient time for students, usually during 2nd and 3rd year of studies.

Teaching methods

Student participation in events. No contact teaching.

Employer connections

Can be completed in an authentic environment for example in building events.

Exam schedules

No exams, written reports.

Student workload

Credits given based on hours accumulated, usually participation in minimum 3 events required.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Participated in at least two seminars. Written reports of events and seminars necessary.

Assessment methods and criteria

Assessment P. Passing grade for written reports.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
  • Jani Vattula
Groups
  • LBE20S
    LBE20S

Objective

The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.

Content

The student will participate in esports events and seminars. Events need to include esports or video game related content.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Participated in at least two seminars. Written reports of events and seminars necessary.