Esports Events and SeminarsLaajuus (5 cr)
Code: LB00BK69
Credits
5 op
Objective
The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.
Content
The student will participate in esports events and seminars. Events need to include esports or video game related content.
Assessment criteria, approved/failed
Participated in at least two seminars. Written reports of events and seminars necessary.
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.05.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree in Esports Business
Teachers
- Janus Pitkänen
- Johannes Ryynänen
Groups
-
LBE23SLBE23S
Objective
The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.
Content
The student will participate in esports events and seminars. Events need to include esports or video game related content.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Participated in at least two seminars. Written reports of events and seminars necessary.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree in Esports Business
Teachers
- Janus Pitkänen
- Jani Vattula
Groups
-
LBE22SLBE22S
Objective
The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.
Content
The student will participate in esports events and seminars. Events need to include esports or video game related content.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Participated in at least two seminars. Written reports of events and seminars necessary.
Enrollment
01.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Business
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor's Degree in Esports Business
Teachers
- Janus Pitkänen
- Jani Vattula
Groups
-
LBE21SLBE21S
Objective
The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.
Content
The student will participate in esports events and seminars. Events need to include esports or video game related content.
Location and time
At convenient time for students, usually during 2nd and 3rd year of studies.
Teaching methods
Student participation in events. No contact teaching.
Employer connections
Can be completed in an authentic environment for example in building events.
Exam schedules
No exams, written reports.
Student workload
Credits given based on hours accumulated, usually participation in minimum 3 events required.
Evaluation scale
Hylätty/Hyväksytty
Assessment criteria, approved/failed
Participated in at least two seminars. Written reports of events and seminars necessary.
Assessment methods and criteria
Assessment P. Passing grade for written reports.
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Degree programmes
- Bachelor's Degree in Esports Business
Teachers
- Janus Pitkänen
- Jani Vattula
Groups
-
LBE20SLBE20S
Objective
The student will gain practical knowledge about the events in esports industry. Practical skills can be put to use when working in an environment or company that plans, participates or sponsors esports events somehow. This relates to organizing as well as participating in esports events to gain insight of esports as a phenomenon.
Content
The student will participate in esports events and seminars. Events need to include esports or video game related content.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Participated in at least two seminars. Written reports of events and seminars necessary.