Bachelor´s Degree in Esports Business (2025): LBE25S
Tunnus: LBE25S
Kuvaus
Structure of Studies
Basic studies are compulsory studies that must be completed during the first year of study. These courses include basic courses in business activities, operational environments, methodological studies, communication studies and basic esports studies.
Professional Studies in Esports
These courses are carried out from the second year onwards and they include special study modules covering different areas of esports and international business activities. The aim of professional studies is to equip students with both the theoretical and practical knowledge needed to function in electronic sports business field. The studies emphasize the framework and strategies of international esports business, esports marketing, international management and communication skills. The professional studies also include Specialisation Studies. The aim of the module is to deepen and widen the knowledge related to the professional studies.
Practical Training (30 cr)
An essential part of the studies is a five-month-long practical training period, which takes place during the autumn semester of the 4th study year. It is recommended that practical training is accomplished in a foreign country, but it can also be done locally. The thesis should be completed before starting practical training and the practical training place must be approved by the Practical Training Coordinator. The purpose of practical training is to offer students the opportunity to put into practice the knowledge acquired from their professional studies by carrying out practical expert tasks in companies.
Thesis (15 cr)
The purpose of the thesis is to demonstrate the student’s ability to adapt knowledge and skills acquired during professional studies. This can be accomplished in the form of project work, research work or applied research. Preparation of the thesis is accomplished towards the end of the student’s studies. The thesis also includes a maturity test which demonstrates the student’s language skills and how familiar he or she is with the chosen subject of the thesis. Finnish students write the test in Finnish and foreign students in English. The test is taken under supervision with titles provided by the thesis supervisor.
We encourage you to develop competence in different areas of international business and esports and therefore to plan a personal study path. We offer you the specialization studies in event management, but your personal study path may also include developing your international competence in one of our partner universities abroad or a practical training abroad. It is also possible to choose for example study modules from other fields, such as Digital Marketing Communications. The personal study path will be supported by various project based studies, practical training periods and also thesis. With good planning, it will be possible also to graduate sooner than in 3,5 years.
Valitse opintojen ajoitus-, rakenne- tai jäsentelynäkymä
Näytä opintojen ajoitukset lukuvuosittain, lukukausittain tai periodeittain
Tunnus | Opinnon nimi | Laajuus (op) | 2025-2026 | 2026-2027 | 2027-2028 | 2028-2029 | Syksy 2025 | Kevät 2026 | Syksy 2026 | Kevät 2027 | Syksy 2027 | Kevät 2028 | Syksy 2028 | 1. / 2025 | 2. / 2025 | 3. / 2026 | 4. / 2026 | 1. / 2026 | 2. / 2026 | 3. / 2027 | 4. / 2027 | 1. / 2027 | 2. / 2027 | 3. / 2028 | 4. / 2028 | 1. / 2028 | 2. / 2028 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LBE25S-1001 |
BASIC STUDIES
(Valitaan erillisten kriteerien mukaan: 0) |
0 | |||||||||||||||||||||||||
LBE25S-1002 |
BASIC ESPORTS BUSINESS COMPETENCE
(Valitaan kaikki ) |
20 | |||||||||||||||||||||||||
BC00BX80 | Business Operations | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00BX81 | Principles of Marketing | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00BY17 | Management Accounting | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LB00BK46 | Basics of Esports Landscape | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1003 |
METHODOLOGICAL STUDIES
(Valitaan kaikki ) |
13 | |||||||||||||||||||||||||
BC00BX82 | Business Mathematics | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00CE18 | Study Skills | 2 | 2 | 1 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | ||||||||||||||||||
BC00CE19 | Intercultural Communication | 3 | 3 | 3 | 1.5 | 1.5 | |||||||||||||||||||||
BC00CH77 | Office Skills Accelerator | 3 | 3 | 3 | 1.5 | 1.5 | |||||||||||||||||||||
LBE25S-1004 |
OPERATIONAL ENVIRONMENT
(Valitaan kaikki ) |
15 | |||||||||||||||||||||||||
KBBO007 | Economics | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00BY56 | Law Studies | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00BX83 | Project and Event Management | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1005 |
COMMUNICATION STUDIES
(Valitaan opintopisteitä: 20) |
20 | |||||||||||||||||||||||||
BC00CM73 | English for Working Life | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00BX79 | Academic English 1 | 3 | 3 | 3 | 1.5 | 1.5 | |||||||||||||||||||||
BC00BY20 | Academic English 2 | 2 | 2 | 2 | 2 | ||||||||||||||||||||||
LBE25S-1020 |
For Foreign Students
(Valitaan kaikki ) |
10 | |||||||||||||||||||||||||
BC00BX94 | Finnish for Foreigners 1 | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00BX95 | Finnish for Foreigners 2 | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1021 |
For Finnish Students
(Valitaan kaikki ) |
10 | |||||||||||||||||||||||||
LT00CN13 | Asiantuntijaviestintä | 4 | 4 | 4 | 2 | 2 | |||||||||||||||||||||
LB00CN22 | Etätyön avaimet | 1 | 1 | 1 | 0.5 | 0.5 | |||||||||||||||||||||
LT00CN48 | Svenska på jobbet | 3 | 3 | 3 | 1.5 | 1.5 | |||||||||||||||||||||
LT00CM62 | Svenska i affärslivet | 2 | 2 | 2 | 1 | 1 | |||||||||||||||||||||
LBE25S-1006 |
PROFESSIONAL STUDIES IN ESPORTS
(Valitaan erillisten kriteerien mukaan: 0) |
0 | |||||||||||||||||||||||||
LBE25S-1007 |
INNOVATION MANAGEMENT
(Valitaan kaikki ) |
14 | |||||||||||||||||||||||||
EB00CM78 | Services Marketing | 4 | 4 | 4 | 2 | 2 | |||||||||||||||||||||
LB00BK76 | Esports Service Design | 5 | 5 | 5 | 5 | ||||||||||||||||||||||
BC00BY19 | New Technologies in Business | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1008 |
MANAGEMENT STUDIES
(Valitaan kaikki ) |
20 | |||||||||||||||||||||||||
LB00BI02 | Fundamentals of Management | 5 | 5 | 5 | 5 | ||||||||||||||||||||||
LB00BI03 | Financial Accounting and Analysis | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
KBPI023 | Strategic Management | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LB00BY68 | International Business Management | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1009 |
ESPORTS BUSINESS
(Valitaan kaikki ) |
20 | |||||||||||||||||||||||||
LB00BY81 | Introduction to Esports Coaching | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LB00BK69 | Esports Events and Seminars | 5 | 2.5 | 2.5 | 2.5 | 2.5 | 1.3 | 1.3 | 1.3 | 1.3 | |||||||||||||||||
LB00CD19 | Esports Industry and Stakeholders | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LB00CD20 | Timely Topics in Esports | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1010 |
LEADERSHIP AND WELLBEING IN THE WORK COMMUNITY
(Valitaan kaikki ) |
13 | |||||||||||||||||||||||||
BC00BY58 | Human Resource Management | 5 | 5 | 5 | 5 | ||||||||||||||||||||||
BC00BY59 | Leadership and Management | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
BC00CM74 | Employee Experience and Wellbeing in Digital Age | 3 | 3 | 3 | 1.5 | 1.5 | |||||||||||||||||||||
LBE25S-1011 |
RESEARCH AND DEVELOPMENT OPERATIONS
(Valitaan kaikki ) |
5 | |||||||||||||||||||||||||
BC00BY57 | R&D Studies | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LBE25S-1012 |
SPECIALIZATION STUDIES
(Valitaan opintopisteitä: 15) |
15 | |||||||||||||||||||||||||
LBE25S-1013 |
BUSINESS VALUE FROM MARKETING COMMUNICATION DYNAMICS
(Valitaan kaikki ) |
15 | |||||||||||||||||||||||||
LB00BY72 | Integrated Marketing Communications | 5 | |||||||||||||||||||||||||
IB00CM76 | Media Tools and Content Creation | 5 | |||||||||||||||||||||||||
LB00BY74 | Brand Strategies | 5 | |||||||||||||||||||||||||
LBE25S-1014 |
EVENT MANAGEMENT
(Valitaan kaikki ) |
15 | |||||||||||||||||||||||||
BC00BY75 | Experiential Events | 5 | 5 | 5 | 5 | ||||||||||||||||||||||
BC00BY76 | Profitable Event Management | 5 | 5 | 5 | 5 | ||||||||||||||||||||||
BC00BY77 | Field-specific Event Production | 5 | 5 | 5 | 5 | ||||||||||||||||||||||
LBE25S-1016 |
INTERNATIONAL STUDIES ABROAD
(Valitaan opintopisteitä: 30) |
0 - 30 | |||||||||||||||||||||||||
LBE25S-1017 |
FREE-CHOICE STUDIES
(Valitaan erillisten kriteerien mukaan: 10) |
10 | |||||||||||||||||||||||||
BC00BX96 | Finnish for Foreigners 3 | 5 | 5 | 5 | 2.5 | 2.5 | |||||||||||||||||||||
LB00CB47 | Esports Projects 1 | 0 - 5 | |||||||||||||||||||||||||
LB00CB48 | Esports Projects 2 | 0 - 5 | |||||||||||||||||||||||||
EU00CE51 | Mental Conditioning and Psychology | 2 | |||||||||||||||||||||||||
EU00CE52 | Self-development and Coaching | 5 | |||||||||||||||||||||||||
LBE25S-1018 |
PRACTICAL TRAINING
(Valitaan opintopisteitä: 30) |
30 | |||||||||||||||||||||||||
LB00BN86 | Practical Training | 30 | 30 | 30 | 15 | 15 | |||||||||||||||||||||
LBE25S-1019 |
THESIS
(Valitaan kaikki ) |
15 | |||||||||||||||||||||||||
LB00BK75 | Thesis | 15 | 15 | 5 | 10 | 5 | 5 | 5 | |||||||||||||||||||
Yhteensä | 210 | 71 | 71.5 | 42.5 | 30 | 35 | 36 | 39 | 32.5 | 32.5 | 10 | 30 | 17.5 | 17.5 | 20.5 | 15.5 | 22 | 17 | 18.8 | 13.8 | 15.3 | 17.3 | 5 | 5 | 15 | 15 |
Lukukausi- ja lukuvuosikohtaiset opintopistekertymät vaihtelevat valinnaisten ja vapaasti valittavien opintojen ajoituksesta johtuen.
2022_KAMK_Yhteiset Kompetenssit
Suositus ammattikorkeakoulujen yhteisistä kompetensseista ja niiden soveltamisesta.
1.Oppimaan oppiminen
Valmistuva opiskelija tunnistaa osaamisensa ja oppimistapojensa vahvuuksia ja kehityskohteita sekä hyödyntää oppimisessaan yhteisöllisyyden ja digitalisaation mahdollisuuksia. |
Ei liitettyjä opintojaksoja |
2.Työelämässä toimiminen
Valmistuva opiskelija omaa monipuoliset työelämävalmiudet ja osaa toimia alansa työyhteisöissä |
Ei liitettyjä opintojaksoja |
3.Eettisyys
Valmistuva opiskelija toimii ammattialan eettisten periaatteiden ja arvojen mukaisesti huomioiden tasa-arvon ja yhdenvertaisuuden periaatteet. |
Ei liitettyjä opintojaksoja |
4.Kestävä kehitys
Valmistuva opiskelija tuntee kestävän kehityksen periaatteet, edistää niiden toteutumista sekä toimii vastuullisesti ammattilaisena ja yhteiskunnan jäsenenä. |
Ei liitettyjä opintojaksoja |
5.Kansainvälisyys ja monikulttuurisuus
Valmistuva opiskelija osaa toimia monikulttuurisissa ja kansainvälisissä toimintaympäristöissä ja verkostoissa. |
Ei liitettyjä opintojaksoja |
6.Ennakoiva kehittäminen
Valmistuva opiskelija osaa kehittää oman alan tulevaisuutta ennakoivia ratkaisuja soveltaen olemassa olevaa tietoa sekä tutkimus-ja kehittämismenetelmiä. |
Ei liitettyjä opintojaksoja |
Luokittelemattomat |
Business Operations |
Principles of Marketing |
Management Accounting |
Basics of Esports Landscape |
Business Mathematics |
Study Skills |
Intercultural Communication |
Office Skills Accelerator |
Economics |
Law Studies |
Project and Event Management |
English for Working Life |
Academic English 1 |
Academic English 2 |
Finnish for Foreigners 1 |
Finnish for Foreigners 2 |
Asiantuntijaviestintä |
Etätyön avaimet |
Svenska på jobbet |
Svenska i affärslivet |
Services Marketing |
Esports Service Design |
New Technologies in Business |
Fundamentals of Management |
Financial Accounting and Analysis |
Strategic Management |
International Business Management |
Introduction to Esports Coaching |
Esports Events and Seminars |
Esports Industry and Stakeholders |
Timely Topics in Esports |
Human Resource Management |
Leadership and Management |
Employee Experience and Wellbeing in Digital Age |
R&D Studies |
Integrated Marketing Communications |
Media Tools and Content Creation |
Brand Strategies |
Experiential Events |
Profitable Event Management |
Field-specific Event Production |
Finnish for Foreigners 3 |
Esports Projects 1 |
Esports Projects 2 |
Mental Conditioning and Psychology |
Self-development and Coaching |
Practical Training |
Thesis |
Tunnus | Opinnon nimi | Laajuus (op) |
---|---|---|
LBE25S-1001 |
BASIC STUDIES
(Valitaan erillisten kriteerien mukaan: 0) |
0 |
LBE25S-1002 |
BASIC ESPORTS BUSINESS COMPETENCE
(Valitaan kaikki) |
20 |
BC00BX80 | Business Operations | 5 |
BC00BX81 | Principles of Marketing | 5 |
BC00BY17 | Management Accounting | 5 |
LB00BK46 | Basics of Esports Landscape | 5 |
LBE25S-1003 |
METHODOLOGICAL STUDIES
(Valitaan kaikki) |
13 |
BC00BX82 | Business Mathematics | 5 |
BC00CE18 | Study Skills | 2 |
BC00CE19 | Intercultural Communication | 3 |
BC00CH77 | Office Skills Accelerator | 3 |
LBE25S-1004 |
OPERATIONAL ENVIRONMENT
(Valitaan kaikki) |
15 |
KBBO007 | Economics | 5 |
BC00BY56 | Law Studies | 5 |
BC00BX83 | Project and Event Management | 5 |
LBE25S-1005 |
COMMUNICATION STUDIES
(Valitaan opintopisteitä: 20) |
20 |
BC00CM73 | English for Working Life | 5 |
BC00BX79 | Academic English 1 | 3 |
BC00BY20 | Academic English 2 | 2 |
LBE25S-1020 |
For Foreign Students
(Valitaan kaikki) |
10 |
BC00BX94 | Finnish for Foreigners 1 | 5 |
BC00BX95 | Finnish for Foreigners 2 | 5 |
LBE25S-1021 |
For Finnish Students
(Valitaan kaikki) |
10 |
LT00CN13 | Asiantuntijaviestintä | 4 |
LB00CN22 | Etätyön avaimet | 1 |
LT00CN48 | Svenska på jobbet | 3 |
LT00CM62 | Svenska i affärslivet | 2 |
LBE25S-1006 |
PROFESSIONAL STUDIES IN ESPORTS
(Valitaan erillisten kriteerien mukaan: 0) |
0 |
LBE25S-1007 |
INNOVATION MANAGEMENT
(Valitaan kaikki) |
14 |
EB00CM78 | Services Marketing | 4 |
LB00BK76 | Esports Service Design | 5 |
BC00BY19 | New Technologies in Business | 5 |
LBE25S-1008 |
MANAGEMENT STUDIES
(Valitaan kaikki) |
20 |
LB00BI02 | Fundamentals of Management | 5 |
LB00BI03 | Financial Accounting and Analysis | 5 |
KBPI023 | Strategic Management | 5 |
LB00BY68 | International Business Management | 5 |
LBE25S-1009 |
ESPORTS BUSINESS
(Valitaan kaikki) |
20 |
LB00BY81 | Introduction to Esports Coaching | 5 |
LB00BK69 | Esports Events and Seminars | 5 |
LB00CD19 | Esports Industry and Stakeholders | 5 |
LB00CD20 | Timely Topics in Esports | 5 |
LBE25S-1010 |
LEADERSHIP AND WELLBEING IN THE WORK COMMUNITY
(Valitaan kaikki) |
13 |
BC00BY58 | Human Resource Management | 5 |
BC00BY59 | Leadership and Management | 5 |
BC00CM74 | Employee Experience and Wellbeing in Digital Age | 3 |
LBE25S-1011 |
RESEARCH AND DEVELOPMENT OPERATIONS
(Valitaan kaikki) |
5 |
BC00BY57 | R&D Studies | 5 |
LBE25S-1012 |
SPECIALIZATION STUDIES
(Valitaan opintopisteitä: 15) |
15 |
LBE25S-1013 |
BUSINESS VALUE FROM MARKETING COMMUNICATION DYNAMICS
(Valitaan kaikki) |
15 |
LB00BY72 | Integrated Marketing Communications | 5 |
IB00CM76 | Media Tools and Content Creation | 5 |
LB00BY74 | Brand Strategies | 5 |
LBE25S-1014 |
EVENT MANAGEMENT
(Valitaan kaikki) |
15 |
BC00BY75 | Experiential Events | 5 |
BC00BY76 | Profitable Event Management | 5 |
BC00BY77 | Field-specific Event Production | 5 |
LBE25S-1016 |
INTERNATIONAL STUDIES ABROAD
(Valitaan opintopisteitä: 30) |
0 - 30 |
LBE25S-1017 |
FREE-CHOICE STUDIES
(Valitaan erillisten kriteerien mukaan: 10) |
10 |
BC00BX96 | Finnish for Foreigners 3 | 5 |
LB00CB47 | Esports Projects 1 | 0 - 5 |
LB00CB48 | Esports Projects 2 | 0 - 5 |
EU00CE51 | Mental Conditioning and Psychology | 2 |
EU00CE52 | Self-development and Coaching | 5 |
LBE25S-1018 |
PRACTICAL TRAINING
(Valitaan opintopisteitä: 30) |
30 |
LB00BN86 | Practical Training | 30 |
LBE25S-1019 |
THESIS
(Valitaan kaikki) |
15 |
LB00BK75 | Thesis | 15 |