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Basics of 2D Game GraphicsLaajuus (3 cr)

Code: KT00BP17

Credits

3 op

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Assessment criteria, approved/failed

Pass:

Student submits all assignments.
Attendance 80%

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Enrollment

02.12.2024 - 31.12.2024

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor's Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TBIT24S
    TBIT24S

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass:

Student submits all assignments.
Attendance 80%