INFORMATION AND COMMUNICATION TECHNOLOGY DEGREE GAME TECHNOLOGY (2016): TTV16SP
Code: TTV16SP
- Degree title
- Bachelor of Engineering (AMK)
- Credits
- 240 ects
- Duration
- 4 years (240 cr)
- Start semester
- Autumn 2016
- Teaching language
- Finnish
Descriptions
The degrees lead to a university of applied sciences Bachelor’s degree in Engineering allowing graduates to use the title Engineer (UAS). The studies are worth 210 credits and take approx.4 years to complete.
GENERIC COMPETENCES
The general objective of the degrees is:
1)to provide basic knowledge of the principles of operation and structures of the devices, systems and methods used within the field of each major subject (specialisation) of the degrees as well as of design, implementation and maintenance processes.
2)To develop the ability to apply knowledge acquired through the studies so that graduates are able to work independently, with initiative and cooperatively after a short period of work experience in the field of engineering.
3)To provide basic knowledge and proficiency in production economics, human resource, international cooperation and environmental protection issues required in marketing, administration and management posts.
4)To provide the abilities required to continue with further education.
The engineering degree provides students with competence needed in engineering operation and maintenance planning, management and expert positions, as well as entrepreneurship. The degree should also create an overall vision of technology based on which it is possible to make decisions and work responsibly taking into account economy, labour, environmental protection, the sustainable use of energy, as well as the requirements of society.
Specific Information
All the engineering degrees include differentiated instruction for first year students in mathematics, physics and English based on previous academic achievement. These courses review the theory of the mathematical tools needed in studying engineering and include practical physics and mathematics exercises. The English course provides students with the ability to read and follow engineering literature etc.
Special training provided by the army is accepted for accreditation where applicable in free-choice studies.
GAME TECHNOLOGY
In the Game Technology major students will specialise in software design and the main focus of the studies lies in programming 3D real-time graphics, game engines, and embedded systems. Studying is mainly project-oriented. In project studies the students will carry out game projects based on the needs of working or the students’ own interests.
Select timing, structure or classification view
Show study timings by semester, study year or period
Code | Name | Credits (cr) | 2016-2017 | 2017-2018 | 2018-2019 | 2019-2020 | Autumn 2016 | Spring 2017 | Autumn 2017 | Spring 2018 | Autumn 2018 | Spring 2019 | Autumn 2019 | Spring 2020 | 1. / 2016 | 2. / 2016 | 3. / 2017 | 4. / 2017 | 1. / 2017 | 2. / 2017 | 3. / 2018 | 4. / 2018 | 1. / 2018 | 2. / 2018 | 3. / 2019 | 4. / 2019 | 1. / 2019 | 2. / 2019 | 3. / 2020 | 4. / 2020 |
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TTV16Z1015 |
LANGUAGE AND COMMUNICATION SKILLS
(Choose all ) |
15 | ||||||||||||||||||||||||||||
TTPV017 | Introduction to Studying IT | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||
TTPV018 | Technical Communication | 3 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | ||||||||||||||||||||||
TTPV016 | ICT Swedish | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB37 | ICT English I | 2 | 2 | 2 | 2 | |||||||||||||||||||||||||
TT00BB38 | ICT English II | 2 | 2 | 2 | 1 | 1 | ||||||||||||||||||||||||
TTAK006 | Intercultural and Business Skills in ICT | 4 | 4 | 4 | 2 | 2 | ||||||||||||||||||||||||
TTV16Z1016 |
PROACTIVE UNIVERSITY OF APPLIED SCIENCES
(Choose all ) |
10 | ||||||||||||||||||||||||||||
YYPOP01 | University of Applied Sciences Learner | 2 | 2 | 2 | 2 | |||||||||||||||||||||||||
YYPPR01 | Project Work | 3 | 3 | 1.5 | 1.5 | 1.5 | 1.5 | |||||||||||||||||||||||
YYPLI01 | Business Expertise | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
YYPSU01 | Meeting and Negotiation Skills | 2 | 2 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||
TTV16Z1017 |
MATHEMATICS AND SCIENCE STUDIES
(Choose all ) |
33 | ||||||||||||||||||||||||||||
TTV16Z1018 |
MATHEMATICS
(Choose all ) |
17 | ||||||||||||||||||||||||||||
TTPM007 | Algebra | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TTPM008 | Geometry | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB39 | Differential and Integral Calculus | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||
TTPM009 | Mathematics for Game Programmers | 6 | 6 | 6 | 3 | 3 | ||||||||||||||||||||||||
TTV16Z1019 |
PHYSICS
(Choose all ) |
16 | ||||||||||||||||||||||||||||
TTPF006 | Physics 1 | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB40 | Physics 2 | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||
TTPF009 | Games and Simulation Physics | 5 | 5 | 5 | 2.5 | 2.5 | ||||||||||||||||||||||||
TTPF003 | Physics, Laboratory Work | 3 | 3 | 1.5 | 1.5 | 1.5 | 1.5 | |||||||||||||||||||||||
TTV16Z1020 |
DIGITAL ENGINEERING
(Choose all ) |
6 | ||||||||||||||||||||||||||||
TT00BB41 | Digital Engineering | 4 | 4 | 4 | 2 | 2 | ||||||||||||||||||||||||
TT00BB42 | Digital Technology, Laboratory | 2 | 2 | 2 | 1 | 1 | ||||||||||||||||||||||||
TTV16Z1021 |
PROGRAMMING
(Choose all ) |
9 | ||||||||||||||||||||||||||||
TTAO006 | An Introduction to Programming | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAO007 | Object Oriented Programming | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAE007 | Software Development Process, Version Management and Testing | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTV16Z1022 |
INTELLIGENT SYSTEMS
(Choose all ) |
21 | ||||||||||||||||||||||||||||
TT00BB43 | Projects 1 | 6 | 6 | 6 | 6 | |||||||||||||||||||||||||
TT00BB44 | Microcontroller Technology 1 | 6 | 6 | 6 | 3 | 3 | ||||||||||||||||||||||||
TT00BB45 | Analogical Electronics, Basics | 2 | 2 | 2 | 2 | |||||||||||||||||||||||||
TT00BB46 | C++ Programming | 4 | 4 | 4 | 4 | |||||||||||||||||||||||||
TT00BB47 | User Interface Design and Programming | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTV16Z1023 |
GAME ENGINES
(Choose all ) |
21 | ||||||||||||||||||||||||||||
TT00BB76 | Projects 2 | 6 | 6 | 6 | 6 | |||||||||||||||||||||||||
TTAE009 | Introduction to Game Production | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAE008 | Introduction to Game Engine Programming | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAN013 | Programming Mobile Games | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TTAN014 | Data Structures and Algorithms | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB52 | Databases Basics and Database Programming | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TTV16Z1024 |
GAME TECHNOLOGY EXPERTISE
(Choose all ) |
23 | ||||||||||||||||||||||||||||
TTAP009 | Projects 3 - Implementation of Development Assignment | 6 | 6 | 6 | 6 | |||||||||||||||||||||||||
TTAP010 | Projects 4 - Project Expertise | 5 | 5 | 5 | 5 | |||||||||||||||||||||||||
TTAN011 | Graphics Engine Programming | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAN012 | Programming Real Time Graphics | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAP013 | Game Programming | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TTAP012 | Artificial Intelligence in Games | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TTV16Z1025 |
APPLICATIONS IN SPORTS AND WELLBEING
(Choose all ) |
21 | ||||||||||||||||||||||||||||
TT00BB77 | Project Studies 5 | 6 | 6 | 6 | 3 | 3 | ||||||||||||||||||||||||
TTVG002 | Serious Game Technologies and Applications | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTVI002 | Simulator Device Technology | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTVI004 | Producing Simulated Effects | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAW004 | Network Game Programming | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB58 | New User Interfaces and Solutions | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TTV16Z1026 |
CUSTOMER PROJECT MANAGEMENT
(Choose all ) |
21 | ||||||||||||||||||||||||||||
TT00BB78 | Projects 6 | 6 | 6 | 6 | 3 | 3 | ||||||||||||||||||||||||
TTAJ003 | Leadership Skills | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTAJ002 | Legal Issues and IP | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TT00BB66 | Signal Processing | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB79 | Windows/Linux Programming | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TT00BB71 | Datacenter Cloud Services | 3 | 3 | 3 | 3 | |||||||||||||||||||||||||
TTV16Z1027 |
FREE-CHOICE STUDIES
(Choose ects: 15) |
15 | ||||||||||||||||||||||||||||
TYW136 | Technology Workshop | 4 | 4 | 4 | 2 | 2 | ||||||||||||||||||||||||
TYW165 | Introduction to Data Processing | 2 | 2 | 2 | 1 | 1 | ||||||||||||||||||||||||
TRW015 | Build up Your English | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TRW016 | Swedish/Bygg upp din svenska | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TYW168 | Business Competence | 15 | ||||||||||||||||||||||||||||
KTAT036 | Testing and Planning Testing | 3 | 3 | 3 | 1.5 | 1.5 | ||||||||||||||||||||||||
TYW137 | Developing a Commercial Game Application I | 10 | ||||||||||||||||||||||||||||
TYW138 | Developing a Commercial Game Application II | 10 | ||||||||||||||||||||||||||||
TTV16Z1028 |
THESIS
(Choose all ) |
15 | ||||||||||||||||||||||||||||
TTOO001 | Thesis | 15 | 15 | 15 | 7.5 | 7.5 | ||||||||||||||||||||||||
TTV16Z1029 |
PRACTICAL TRAINING
(Choose all ) |
30 | ||||||||||||||||||||||||||||
TTHH001 | Practical Training | 30 | 30 | 30 | 15 | 15 | ||||||||||||||||||||||||
Total | 240 | 72 | 69 | 45.5 | 53.5 | 35.5 | 36.5 | 36.5 | 32.5 | 26 | 19.5 | 30 | 23.5 | 17.5 | 18 | 18.5 | 18 | 17.5 | 19 | 17.5 | 15 | 14.5 | 11.5 | 9 | 10.5 | 15 | 15 | 14 | 9.5 |
yhteiset kompetenssit,AMK
Osaamisen kuvaus, ammattikorkeakoulututkinto
Opintotyyppi_AMK
TTV_kompetenssit
Tieto- ja viestintätekniikka
01. Matemaattis-luonnontieteellinen osaaminen
•kykenee loogis-matemaattiseen ajatteluun ja lähestymistapaan teknisessä ongelmanratkaisussa |
Algebra |
Geometry |
Differential and Integral Calculus |
Mathematics for Game Programmers |
Physics 1 |
Physics 2 |
Games and Simulation Physics |
Physics, Laboratory Work |
Digital Engineering |
Analogical Electronics, Basics |
02. Laitetekninen osaaminen
•hallitsee sähkötekniikan ja sähkötyöturvallisuuden perusteet |
Digital Engineering |
Digital Technology, Laboratory |
Object Oriented Programming |
Projects 1 |
Microcontroller Technology 1 |
Analogical Electronics, Basics |
C++ Programming |
User Interface Design and Programming |
Simulator Device Technology |
Technology Workshop |
03. Ohjelmistotekninen osaaminen
•hallitsee ohjelmointitekniikan; ymmärtää ohjelmoinnin logiikan sekä tuntee tavallisimmat algoritmit ja tietorakenteet |
An Introduction to Programming |
Object Oriented Programming |
Software Development Process, Version Management and Testing |
Projects 1 |
Microcontroller Technology 1 |
C++ Programming |
User Interface Design and Programming |
Data Structures and Algorithms |
Graphics Engine Programming |
Programming Real Time Graphics |
Game Programming |
Artificial Intelligence in Games |
Network Game Programming |
New User Interfaces and Solutions |
Windows/Linux Programming |
Technology Workshop |
04. Tietotekninen suunnittelutaito
•tuntee oman sovellusalansa (l. suuntautumisvaihtoehto tms. suunnittelutaito painopistealue) |
Digital Engineering |
Digital Technology, Laboratory |
Object Oriented Programming |
Projects 1 |
Microcontroller Technology 1 |
C++ Programming |
User Interface Design and Programming |
Projects 2 |
Introduction to Game Engine Programming |
Programming Mobile Games |
Artificial Intelligence in Games |
Producing Simulated Effects |
Datacenter Cloud Services |
Technology Workshop |
Introduction to Data Processing |
Testing and Planning Testing |
05. Mittausjärjestelmäosaaminen
•ymmärtää mittausjärjestelmän yleisen rakenteen |
Digital Engineering |
Digital Technology, Laboratory |
06. Signaalinkäsittelyosaaminen
•tuntee signaaleihin liittyvät peruskäsitteet |
Producing Simulated Effects |
Signal Processing |
07. Sovelletun elektroniikan osaaminen
•osaa suunnitella, toteuttaa ja testata sekä dokumentoida mikrokontrolleripohjaisia elektroniikkasovelluksia vaativiin olosuhteisiin (ajoneuvo- ja teollisuusympäristö) |
Object Oriented Programming |
C++ Programming |
User Interface Design and Programming |
08. Tuotekehitysosaaminen (Omatuote-projekti)
•ymmärtää asiakaslähtöisen tuotekehityksen pääperiaatteet |
Projects 1 |
User Interface Design and Programming |
Projects 2 |
Projects 3 - Implementation of Development Assignment |
Projects 4 - Project Expertise |
Project Studies 5 |
Thesis |
Practical Training |
09. Tietojärjestelmäosaaminen
•ymmärtää tietojärjestelmät kokonaisuutena ja niiden tuottamis-, hankinta- ja käyttöönottoprosessin sekä tiedonhallinnan periaatteet toiminnan kehittämisen näkökulmasta |
Introduction to Studying IT |
Software Development Process, Version Management and Testing |
User Interface Design and Programming |
Windows/Linux Programming |
Datacenter Cloud Services |
Thesis |
Practical Training |
10. ICT-projektiosaaminen
•ymmärtää erilaisten ict-projektien luonteen ja projektitoiminnan kokonaisuuden organisaatiossa |
Object Oriented Programming |
Software Development Process, Version Management and Testing |
Projects 1 |
C++ Programming |
User Interface Design and Programming |
Projects 2 |
Projects 3 - Implementation of Development Assignment |
Projects 4 - Project Expertise |
Project Studies 5 |
Projects 6 |
Leadership Skills |
Legal Issues and IP |
Introduction to Data Processing |
Developing a Commercial Game Application I |
Developing a Commercial Game Application II |
Thesis |
11. Liiketoimintaosaaminen
•ymmärtää liiketoiminnan keskeiset prosessit ja toiminnot |
Business Expertise |
Introduction to Game Production |
Leadership Skills |
Legal Issues and IP |
Business Competence |
12. ICT- erikoisosaaminen
•osaa soveltaa tietojaan ja taitojaan jollakin ict:n osa-alueella sekä analysoida, arvioida ja kehittää toimintaa tällä alueella |
Projects 2 |
Introduction to Game Production |
Introduction to Game Engine Programming |
Programming Mobile Games |
Data Structures and Algorithms |
Databases Basics and Database Programming |
Projects 3 - Implementation of Development Assignment |
Projects 4 - Project Expertise |
Graphics Engine Programming |
Programming Real Time Graphics |
Game Programming |
Artificial Intelligence in Games |
Project Studies 5 |
Serious Game Technologies and Applications |
Simulator Device Technology |
Producing Simulated Effects |
Network Game Programming |
New User Interfaces and Solutions |
Projects 6 |
Leadership Skills |
Legal Issues and IP |
Signal Processing |
Windows/Linux Programming |
Datacenter Cloud Services |
Testing and Planning Testing |
Thesis |
Practical Training |
Not grouped |
Technical Communication |
ICT Swedish |
ICT English I |
ICT English II |
Intercultural and Business Skills in ICT |
University of Applied Sciences Learner |
Project Work |
Meeting and Negotiation Skills |
Build up Your English |
Swedish/Bygg upp din svenska |
Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.