Games and Simulation PhysicsLaajuus (5 cr)
Code: TTPF009
Credits
5 op
Teaching language
- Finnish
Objective
Students will be proficient in basic physics for games and can apply these basics to physics engines
Content
Principles of physics engines
Rigid piece physics
Applying numerical methods in physics
Assessment criteria, excellent (5)
The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.
Assessment criteria, good (3)
The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.
Assessment criteria, satisfactory (1)
The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTV22SPTTV22SP
Objective
Students will be proficient in basic physics for games and can apply these basics to physics engines
Content
Principles of physics engines
Rigid piece physics
Applying numerical methods in physics
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.
Assessment criteria, good (3)
The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.
Assessment criteria, satisfactory (1)
The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTV21SPTTV21SP
Objective
Students will be proficient in basic physics for games and can apply these basics to physics engines
Content
Principles of physics engines
Rigid piece physics
Applying numerical methods in physics
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.
Assessment criteria, good (3)
The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.
Assessment criteria, satisfactory (1)
The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.
Enrollment
01.08.2022 - 30.09.2022
Timing
02.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTV20SPTTV20SP
Objective
Students will be proficient in basic physics for games and can apply these basics to physics engines
Content
Principles of physics engines
Rigid piece physics
Applying numerical methods in physics
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.
Assessment criteria, good (3)
The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.
Assessment criteria, satisfactory (1)
The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.