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Simulaattoritekniikat ja -sovelluksetLaajuus (5 cr)

Code: TT00CE24

Credits

5 op

Objective

The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.

Content

Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control

Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects

Assessment criteria, excellent (5)

The student has the theoretical skills to utilize motion equipment and implement various effects in simulation environments.

Assessment criteria, good (3)

The student knows the basics of movement knowledge and knows the structures, components and the utilization of various effects used in the implementation of movement equipment.

Assessment criteria, satisfactory (1)

The students are familiar with the basics of movement theory and the structure and limitations of movement equipment, as well as the basics of producing simulation effects.

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Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Niko Kinnunen
Groups
  • TTV23SP
    TTV23SP

Objective

The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.

Content

Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control

Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student has the theoretical skills to utilize motion equipment and implement various effects in simulation environments.

Assessment criteria, good (3)

The student knows the basics of movement knowledge and knows the structures, components and the utilization of various effects used in the implementation of movement equipment.

Assessment criteria, satisfactory (1)

The students are familiar with the basics of movement theory and the structure and limitations of movement equipment, as well as the basics of producing simulation effects.

Prerequisites

Basics of programming
Object-oriented programming
Game programming