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Game Production ILaajuus (3 cr)

Code: TT00BF60

Credits

3 op

Objective

Students will learn game production, understand the significance of industrialization and roles in game production, and discover the art of people management.

Content

Game Production techniques and process.
Industrialization in Game production
Basic business concepts.
Team building and people management skills.

Assessment criteria, excellent (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge proved by assignments and activity during classes.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 27.10.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
Groups
  • TTK23SPT
    TTK23SPT

Objective

Students will learn game production, understand the significance of industrialization and roles in game production, and discover the art of people management.

Content

Game Production techniques and process.
Industrialization in Game production
Basic business concepts.
Team building and people management skills.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Average knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge proved by assignments and activity during classes.

Prerequisites

Introduction to Game Production

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • Antti Junttila
Groups
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPT
    TTK22SPT

Objective

Students will learn game production, understand the significance of industrialization and roles in game production, and discover the art of people management.

Content

Game Production techniques and process.
Industrialization in Game production
Basic business concepts.
Team building and people management skills.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Average knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge proved by assignments and activity during classes.

Prerequisites

Introduction to Game Production

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 30.10.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • Antti Junttila
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPT
    TTK21SPT

Objective

Students will learn game production, understand the significance of industrialization and roles in game production, and discover the art of people management.

Content

Game Production techniques and process.
Industrialization in Game production
Basic business concepts.
Team building and people management skills.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Average knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge proved by assignments and activity during classes.

Prerequisites

Introduction to Game Production