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Basics of 2D Game GraphicsLaajuus (3 cr)

Code: TT00CB37

Credits

3 op

Teaching language

  • Finnish

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TTK24SP
    TTK24SP
  • TTK24SPG
    TTK24SPG
  • TTK24SPO
    TTK24SPO
  • TTK24SPT
    TTK24SPT

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Teaching methods

Lectures and assignments

Assessment criteria, approved/failed

All required assignments are returned and done with in accordance with good taste. 80% attendance requirement is completed.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 17.03.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TTK23SPO
    TTK23SPO
  • TTK23SPT
    TTK23SPT
  • TTK23SPG
    TTK23SPG
  • TTK23SP
    TTK23SP

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 19.03.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

en
Enrollment

02.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • TTK21SPG
    TTK21SPG
  • TTK21SP
    TTK21SP
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.