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Basics of 2D Game GraphicsLaajuus (3 cr)

Course unit code: TT00CB37

General information


Credits
3 cr
Teaching language
Finnish

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

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