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Modern software developmentLaajuus (5 cr)

Code: TT00CC52

Credits

5 op

Teaching language

  • Finnish

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Jaakko Vanhala
Groups
  • TTM25SAI
    TTM25SAI

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • OPE_Tieto_ja_viestintätekniikka
Groups
  • TTV25SRAA
    TTV25SRAA

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Jaakko Vanhala
Groups
  • TTM24SAI
    TTM24SAI

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Jaakko Vanhala
Groups
  • TTM23SAI
    TTM23SAI

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Jaakko Vanhala
Groups
  • TTV23SRAA
    TTV23SRAA

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

02.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Jaakko Vanhala
Groups
  • TTM22SAI
    TTM22SAI

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Jaakko Vanhala
Groups
  • TTV22SAI
    TTV22SAI

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.