International Game BusinessLaajuus (5 op)
Tunnus: YA00CF15
Laajuus
5 op
Opetuskieli
- englanti
Osaamistavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
02.08.2025 - 30.09.2025
Ajoitus
01.09.2025 - 26.10.2025
Opintopistemäärä
5 op
Virtuaaliosuus
3 op
TKI-osuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
MGB25SMGB25S
-
MGBE25SMGBE25S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
01.08.2025 - 30.09.2025
Ajoitus
26.08.2025 - 27.10.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
FMGB25SFMGB25S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
02.08.2024 - 31.10.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
FMGB24SFMGB24S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
02.08.2024 - 31.10.2024
Ajoitus
01.09.2024 - 15.12.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Suomi
Koulutus
- Master’s Degree in Game Business Management
Opettaja
- Antti Rimpiläinen
- Kawtar Ghafel
Ryhmät
-
MGB24SMGB24S
-
MGBE24SMGBE24S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Ilmoittautumisaika
28.08.2023 - 30.11.2023
Ajoitus
23.10.2023 - 29.02.2024
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
TKI-osuus
2 op
Toteutustapa
Etäopetus
Yksikkö
KAMK Master School
Opetuskielet
- Englanti
Koulutus
- Master of Engineering, Game Business Management
- Master’s Degree in Game Business Management
Opettaja
- OpeX_AMK OpeX_YAMK
- Tanja Korhonen
Ryhmät
-
MGB23SMGB23S
-
MGBE23SMGBE23S
Tavoitteet
The aim of this module is to familiarise with the international game business.
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research data and use information on decision-making and implementation.
Sisältö
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Aika ja paikka
14.11. 16-18
21.11. 16-18
28.11. 16-18
12.12. 16-18
Oppimateriaalit
Course material is in Reppu.
Opetusmenetelmät
Online lessons, tasks and assignments and quizzes in Reppu.
Harjoittelu- ja työelämäyhteistyö
Visiting lectures from game industry and research.
Tenttien ajankohdat ja uusintamahdollisuudet
Assignments according to schedule in Reppu.
Kansainvälisyys
Visiting lecturer from international partner.
Toteutuksen valinnaiset suoritustavat
Accreditation or agreeing on studification.
Opiskelijan ajankäyttö ja kuormitus
This course is a 5 ECTS course, that means about 135 hours of student work.
8 hours of lectures online.
Sisällön jaksotus
Game Industry
International Business Environment
Leading international Game Development and Publishing
Global Market Analysis and Strategies
Monetization Models and Business Models
International Partnerships and Collaborations
Emerging Trends and Innovations
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
All learning outcomes/ assessment criteria have been achieved to an exceptionally high-level demonstrating the following attributes:
- Exceptional understanding, exploration, insight, and application of the theories and concepts learned.
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Arviointikriteerit, hyvä (3)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where appropriate
- The organization, structure, and standard of output, including any subject-specific conventions, where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some degree of originality
Arviointikriteerit, tyydyttävä (1)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on incomplete or complex evidence
Arviointimenetelmät ja arvioinnin perusteet
Student is able to understand the importance of international business environment and global markets. Students will acquire knowledge on leading in international game development environment, emerging trends and business models. Student will learn to analyse global game industry and evaluate factors positioning in the industry. Student is able to evaluate existing research
data and use information on decision-making and implementation.
Hylätty (0)
Learning outcomes/ assessment criteria has not been met.
Toteutuksen arviointikriteerit, kiitettävä (5)
- Exceptional understanding, exploration, insight, and application of the theories and concepts
learned.
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where applicable, are of very high quality throughout
- Evidence of effective communication of work to peers and others
- Offer stimulating and rigorous arguments that are likely to be at the limits of what may be expected
at this level
- The coursework has been executed/performed in an original way
- Outstanding ability to reach appropriate decisions based on incomplete or complex evidence
- Evidence of very high-quality analysis, synthesis, evaluation, and critical appraisal
- Evidence of outstanding problem-solving skills and ability to suggests alternative approaches
- Evidence of outstanding ability to address complex issues both systematically and creatively
Toteutuksen arviointikriteerit, hyvä (3-4)
All learning outcomes/ assessment criteria have been met fully at a good or very good standard
demonstrating the following attributes:
- Good to very good understanding, exploration, insight, and application of the theories and concepts
learned.
- No significant inaccuracies, misunderstandings or errors
- Clear adherence to all specifications for the assessment task, including word limit where
appropriate
- The organization, structure, and standard of output, including any subject-specific conventions,
where appropriate, are of reasonable to good quality throughout
- Evidence of sufficiently effective communication of work
- Ability to present structured, clear and concise arguments
- The work has been approached and/or executed/performed in a comprehensive way with some
degree of originality
Toteutuksen arviointikriteerit, tyydyttävä (1-2)
All learning outcomes/ assessment criteria have been met demonstrating the following attributes:
- Evidence of sufficient ability to reach appropriate decisions based on incomplete or complex
evidence
- Evidence of reasonable quality analysis, synthesis, evaluation and critical appraisal
- Evidence of sufficient problem solving skills and ability to suggest alternative approaches
- Demonstrate some ability to develop an argument but can lack fluency
- The coursework has been approached and/or executed/performed in a standard way with limited
evidence of originality
- Some contextualization on a limited number of sources and, in general, the breadth and depth of
sources and research are lacking
- Evidence of study and demonstration of the ability to reach appropriate decisions based on
incomplete or complex evidence