Game Project 2Laajuus (5 cr)
Code: YA00CH32
Credits
5 op
Teaching language
- English
Objective
Students create in teams or independently portfolio pieces or complete a game.
Content
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Master students reflect the project with research literature.
Assessment criteria, excellent (5)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent. The project is reflected against peer-reviewed research literature with excellent manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, good (3)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good. The project is reflected against peer-reviewed research literature with good manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, satisfactory (1)
All the assignments are returned.
The documentation of the project is done, with minor defects. Documentation contains reflection to the literature.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, approved/failed
The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.
Enrollment
01.08.2024 - 31.12.2024
Timing
01.06.2025 - 31.07.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
KAMK Master School
Teaching languages
- English
Degree programmes
- Master’s Degree in Game Business Management
Teachers
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Master Opex Virtuaali Master Opex Virtuaali
Groups
-
FMGB24SFMGB24S
Objective
Students create in teams or independently portfolio pieces or complete a game.
Content
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Master students reflect the project with research literature.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent. The project is reflected against peer-reviewed research literature with excellent manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, good (3)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good. The project is reflected against peer-reviewed research literature with good manner.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, satisfactory (1)
All the assignments are returned.
The documentation of the project is done, with minor defects. Documentation contains reflection to the literature.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, approved/failed
The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.
Prerequisites
Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team. Student has concluded Game Project 1.