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Artificial Intelligence in GamesLaajuus (3 op)

Opintojakson tunnus: KTVP062

Opintojakson perustiedot


Laajuus
3 op

Osaamistavoitteet

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Sisältö

Introduction to game AI
Finite state machines
Path finding
Distributed AI and crowd techniques
Situation calculus and desision making architectures
Learning AI

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Arviointikriteerit, hyvä (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

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