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Tool Creation in Game EnginesLaajuus (5 op)

Tunnus: TB00CV07

Laajuus

5 op

Osaamistavoitteet

Student can create tools that help in developing a complex game. The goal of this course is to equip students with the skills and knowledge necessary to create custom tools within game engines. By the end of the course, students will be able to design, develop, and implement tools that enhance the efficiency and creativity of game development process. This includes understanding the principles development, scripting, and integration tools into existing game engine workflows.

Sisältö

Introduction to most popular game engines.
Learn how to setup tool development environments to popular game engines.
Learn how to implementing tools that cover topics such as workflow effeciency, asset management, procedural generation, lighting tools, and asset importers.
Implementing tools for a custom game engine.

Arviointikriteerit, kiitettävä (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Arviointikriteerit, hyvä (3)

Understanding of concepts, all assignments completed to a good standard.

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

fi
Ilmoittautumisaika

21.06.2025 - 20.07.2025

Ajoitus

21.07.2025 - 30.11.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

1 op

Toteutustapa

Etäopetus

Opetuskielet
  • Englanti
Paikat

0 - 30

Opettaja
  • Joni Mustakangas
  • Tommi Helin
  • Juho Taipaleenmäki
Ajoitusryhmät
  • Kamk 1 (Koko: 30. Avoin AMK: 30.)
Pienryhmät
  • Kamk 1

Tavoitteet

Student can create tools that help in developing a complex game. The goal of this course is to equip students with the skills and knowledge necessary to create custom tools within game engines. By the end of the course, students will be able to design, develop, and implement tools that enhance the efficiency and creativity of game development process. This includes understanding the principles development, scripting, and integration tools into existing game engine workflows.

Sisältö

Introduction to most popular game engines.
Learn how to setup tool development environments to popular game engines.
Learn how to implementing tools that cover topics such as workflow effeciency, asset management, procedural generation, lighting tools, and asset importers.
Implementing tools for a custom game engine.

Aika ja paikka

21.7. - 30.11.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.

Oppimateriaalit

Learning materials available at Reppu.

Opetusmenetelmät

The course consists of online lectures that involve independent learning assignments in Reppu.
With the help of the learning assignments, you will practice mastering and understanding the key contents of the course.

Opiskelijan ajankäyttö ja kuormitus

The course requires approximately 135 hours of student work.
Lectures account for 25 hours. The remaining 110 hours of work are related to the project work to be evaluated as well as following course material and doing research for the final project.

These amounts are indicative and the final workload is determined by the time spent by the student.

Sisällön jaksotus

The course consists of online lectures that are common to the entire group.
You can do this course on your own phase, but assignments needs to be submitted to the 30.11.2025

Lisätietoja opiskelijoille

This course is part of the EU co-funded PELIKAN project Technical Artist diploma education. Therefore we require you to fill in the ESF personal data form in the EURA system. After registration you will receive instructions on how to do this.

You can complete a single course or, if you complete 15 or 30 credits, you will receive a diploma in December 2025.

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Arviointikriteerit, hyvä (3)

Understanding of concepts, all assignments completed to a good standard.

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

Hylätty (0)

No work submitted.

Toteutuksen arviointikriteerit, kiitettävä (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard.

Toteutuksen arviointikriteerit, tyydyttävä (1-2)

Basic attendance and understanding, assignments submitted.

Esitietovaatimukset

Basic knowledge of game development in one of the popular game engines
Understanding of basic programming concepts
Familiarity with at least one scripting language