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Introduction to Technical ArtLaajuus (5 cr)

Code: TB00CV09

Credits

5 op

Objective

Student understands the work, business applications and principle of technical art:

Students will gain understanding of what a technical artist does in game development process.
Learning about existing tools that are used in the game development industry.
Technologies and processes used to create tools for game development.
Learning about the intersection of art and technology in game development.
Learning fundamental concepts of shaders, scripting, optimization, pipelines and topical issues.
Explore the basics of 3D modeling, programming and tool creation.

Content

Learning multiple tools

Assessment criteria, excellent (5)

A sound understanding of concepts used in technical art, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

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Enrollment

19.04.2025 - 18.05.2025

Timing

19.05.2025 - 30.11.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

RDI portion

1 op

Mode of delivery

Distance learning

Teaching languages
  • English
Seats

0 - 30

Teachers
  • Joni Mustakangas
  • Tommi Helin
  • Juho Taipaleenmäki
Scheduling groups
  • kamk 1 (Size: 30. Open UAS: 30.)
Small groups
  • Kamk 1

Objective

Student understands the work, business applications and principle of technical art:

Students will gain understanding of what a technical artist does in game development process.
Learning about existing tools that are used in the game development industry.
Technologies and processes used to create tools for game development.
Learning about the intersection of art and technology in game development.
Learning fundamental concepts of shaders, scripting, optimization, pipelines and topical issues.
Explore the basics of 3D modeling, programming and tool creation.

Content

Learning multiple tools

Location and time

19.5.- 30.11.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.

Materials

Learning materials available at Reppu.

Teaching methods

The course consists of online lectures that involve independent learning assignments in Reppu.
With the help of the learning assignments, you will practice mastering and understanding the key contents of the course.

Student workload

The course requires approximately 135 hours of student work.
Lectures account for 25 hours. The remaining 110 hours of work are related to the project work to be evaluated as well as following course material and doing research for the final project.

These amounts are indicative and the final workload is determined by the time spent by the student.

Content scheduling

The course consists of online lectures that are common to the entire group.
You can do this course on your own phase, but assignments needs to be submitted to the 30.11.2025

Further information

This course is part of the EU co-funded PELIKAN project Technical Artist diploma education. Therefore we require you to fill in the ESF personal data form in the EURA system. After registration you will receive instructions on how to do this.

You can complete a single course or, if you complete 15 or 30 credits, you will receive a diploma in December 2025.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts used in technical art, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Assessment criteria, fail (0)

Work not submitted.

Assessment criteria, excellent (5)

A sound understanding of concepts used in technical art, excellent assignment work submitted, extraordinary and/or additional work submitted.

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Prerequisites

Basic knowledge of game development, 3D-modeling and programming