2D Animation (3 cr)
Code: KTVP030-3009
General information
Enrollment
01.08.2022 - 30.09.2022
Timing
05.09.2022 - 09.09.2022
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
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-
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Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Location and time
5.-9.9.2022 one week intensive
Teaching methods
This course if provided in English and teached remotely.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design