2D Animation (3cr)
Code: KTVP030-3009
General information
- Enrollment
- 01.08.2022 - 30.09.2022
- Registration for the implementation has ended.
- Timing
- 05.09.2022 - 09.09.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
- Groups
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- Course
- KTVP030
Unfortunately, no reservations were found for the realization 2D Animation KTVP030-3009. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Location and time
5.-9.9.2022 one week intensive
Teaching methods
This course if provided in English and teached remotely.
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Qualifications
2D Character Design