3D Modeling and Texturing I (3cr)
Code: KTVP033-3010
General information
- Enrollment
- 01.08.2022 - 30.09.2022
- Registration for the implementation has ended.
- Timing
- 31.10.2022 - 31.12.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Unfortunately, no reservations were found for the realization 3D Modeling and Texturing I KTVP033-3010. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.
Content
Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Qualifications
Basics of 2D Game Graphics