Game Programming (3cr)
Code: TTAP013-3008
General information
- Enrollment
- 01.12.2021 - 31.01.2022
- Registration for the implementation has ended.
- Timing
- 01.01.2022 - 31.07.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
- Teachers
- Joona Tolonen
- Course
- TTAP013
Unfortunately, no reservations were found for the realization Game Programming TTAP013-3008. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Content
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Assessment criteria, satisfactory (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Assessment criteria, good (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Assessment criteria, excellent (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.