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Programming Real Time Graphics (3 cr)

Code: TTAN012-3007

General information


Enrollment
01.12.2021 - 31.01.2022
Registration for the implementation has ended.
Timing
01.01.2022 - 31.07.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Course
TTAN012
No reservations found for realization TTAN012-3007!

Evaluation scale

0 - 5

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Qualifications

Graphics Engine Programming

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