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Games and Simulation Physics (5 cr)

Code: TTPF009-3008

General information


Enrollment

01.08.2022 - 30.09.2022

Timing

02.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Simo Määttä
  • Mikko Romppainen

Groups

  • TTV20SP
    TTV20SP

Objective

Students will be proficient in basic physics for games and can apply these basics to physics engines

Content

Principles of physics engines
Rigid piece physics
Applying numerical methods in physics

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.

Assessment criteria, good (3)

The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.

Assessment criteria, satisfactory (1)

The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.