Games and Simulation Physics (5 cr)
Code: TTPF009-3008
General information
- Enrollment
-
01.08.2022 - 30.09.2022
Registration for the implementation has ended.
- Timing
-
02.08.2022 - 31.12.2022
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
- Teachers
- Simo Määttä
- Mikko Romppainen
- Course
- TTPF009
Evaluation scale
0 - 5
Objective
Students will be proficient in basic physics for games and can apply these basics to physics engines
Content
Principles of physics engines
Rigid piece physics
Applying numerical methods in physics
Assessment criteria, satisfactory (1)
The students are able to recognise methods of solving problems related to the topic and are familiar with the basics of numerical methods.
Assessment criteria, good (3)
The students are able to draw conclusions from the problems of the topic in hand and can solve them using systematic methods.
Assessment criteria, excellent (5)
The students are able to analyse the problems of the topic in hand and produce solutions using numeric methods.