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Serious Game Technologies and Applications (3cr)

Code: TTVG002-3008

General information


Enrollment
01.08.2022 - 30.09.2022
Registration for the implementation has ended.
Timing
01.08.2022 - 30.10.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Course
TTVG002

Unfortunately, no reservations were found for the realization Serious Game Technologies and Applications TTVG002-3008. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

0 - 5

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Assessment criteria, satisfactory (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Assessment criteria, excellent (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

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