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Introduction to Game Engine Programming (3 cr)

Code: TTAE008-3008

General information


Enrollment
01.08.2022 - 30.09.2022
Registration for the implementation has ended.
Timing
01.08.2022 - 30.10.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV21SP
TTV21SP
Course
TTAE008
No reservations found for realization TTAE008-3008!

Evaluation scale

0 - 5

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Qualifications

C++ Programming

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