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Introduction to Game Engine Programming (3 cr)

Code: TTAE008-3008

General information


Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 30.10.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Mikko Romppainen

Groups

  • TTV21SP
    TTV21SP

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Prerequisites

C++ Programming