Esports Industry and Stakeholders (5 op)
Toteutuksen tunnus: LB00CD19-3001
Toteutuksen perustiedot
Ilmoittautumisaika
01.12.2021 - 31.01.2022
Ajoitus
01.01.2022 - 31.07.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
- Englanti
Koulutus
- Bachelor's Degree in Esports Business
Opettaja
- Janus Pitkänen
Ryhmät
-
LBE21SLBE21S
Tavoitteet
Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.
Sisältö
Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios
Arviointiasteikko
0 - 5
Arviointikriteeri, hyväksytty/hylätty
Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.