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Serious Game Technologies and Applications (3 cr)

Code: TTVG002-3009

General information


Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Niko Kinnunen

Groups

  • TTV21SP
    TTV21SP
  • 29.08.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009
  • 05.09.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009
  • 12.09.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009
  • 19.09.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009
  • 26.09.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009
  • 10.10.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009
  • 24.10.2023 12:30 - 16:00, Hyötypelien tekniikat ja sovellukset TTVG002-3009

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Arviointikriteerit, tyydyttävä (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.