Serious Game Technologies and Applications (3 cr)
Code: TTVG002-3009
General information
- Enrollment
-
01.08.2023 - 30.09.2023
Registration for the implementation has ended.
- Timing
-
01.08.2023 - 29.10.2023
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Objective
Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.
Content
Available devices and technologies
Defining, planning and implementing a serious game project.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.
Assessment criteria, good (3)
The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.
Assessment criteria, satisfactory (1)
The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.