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Programming Real Time Graphics (3 cr)

Code: TTAN012-3008

General information


Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Mikko Romppainen

Groups

  • TTV21SP
    TTV21SP

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Prerequisites

Graphics Engine Programming